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Updated: May 12, 2026

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A Gaze-Contingent Display Framework for Perceptual Learning Research with Simulated Central Vision Loss
Published on: April 11, 2025
Applications of VR technologies in patients with reversible visual dysfunction: a scoping review
Hang Li1, Yinhu Tan1, Yang Wang1
1Changchun University of Chinese Medicine, Changchun, Jilin Province, China.
Disability and Rehabilitation. Assistive Technology
|May 11, 2026
Summary
Virtual reality (VR) offers a safe and feasible approach for visual rehabilitation in patients with reversible visual dysfunction. This scoping review synthesizes evidence to guide standardized clinical and research applications of VR technologies.
Area of Science:
- Ophthalmology
- Neuroscience
- Rehabilitation Medicine
Background:
- Reversible visual dysfunction presents challenges in patient rehabilitation.
- Standardized approaches for visual rehabilitation are needed.
- Virtual reality (VR) technologies are emerging as potential therapeutic tools.
Purpose of the Study:
- To systematically synthesize evidence on VR technologies for patients with reversible visual dysfunction.
- To provide a foundation for standardizing clinical and research applications of VR.
- To assess the safety and feasibility of VR-based visual training.
Main Methods:
- Scoping review adhering to PRISMA-ScR guidelines.
- Systematic search of four databases (PubMed, Web of Science, Embase, Cochrane Library) and grey literature.
- Independent screening and data extraction by two reviewers, followed by narrative synthesis.
Main Results:
- 39 studies met inclusion criteria from 10,972 screened records.
- VR-based visual training includes dichoptic, visual perceptual, and push-pull methods via games/videos.
- VR demonstrates safety and clinical feasibility for reversible visual dysfunction.
Conclusions:
- VR technologies represent a novel and viable option for visual rehabilitation.
- Future research should enhance VR training rigor, conduct longitudinal studies, and assess functional gains.
- Standardization of VR applications in clinical and research settings is recommended.
