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ShopAutiPlan: Validating a Serious Game for Assessing Executive Planning in Autism.

Athmar N M Shamhan1, Marrianna Constantinou1, Howraa Hajaig2

  • 1A-Sense Center of Excellence, College of Computer Science and Engineering, Hamad Bin Khalifa University, Doha, Qatar.

Autism Research : Official Journal of the International Society for Autism Research
|May 18, 2026
PubMed
Summary

A new serious game, ShopAutiPlan, effectively assesses planning skills in children with autism spectrum disorder (ASD) by simulating real-world tasks. This tool offers better ecological validity than traditional tests for executive functions in children with ASD.

Keywords:
autism spectrum disorderconvergent validityecological validityexecutive functionserious games

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Area of Science:

  • Neuroscience
  • Developmental Psychology
  • Human-Computer Interaction

Background:

  • Children with autism spectrum disorder (ASD) often struggle with executive functions, impacting planning and goal-directed behaviors.
  • Traditional assessments for executive functions (EF) lack ecological validity, failing to represent real-world planning challenges.
  • There is a need for ecologically grounded tools to assess planning in children with ASD.

Purpose of the Study:

  • Introduce and validate ShopAutiPlan, a novel supermarket-based serious game for assessing planning skills in children.
  • Evaluate the ecological validity and engagement of ShopAutiPlan compared to traditional EF assessments.
  • Examine the utility of ShopAutiPlan in differentiating planning abilities between children with and without ASD.

Main Methods:

  • Developed ShopAutiPlan, a serious game simulating multistep planning tasks in a supermarket environment.
  • Recruited 57 children (7-10 years; 27 ASD, 30 neurotypical), matched for age and IQ.
  • Administered ShopAutiPlan alongside conventional EF tests (BRIEF-2, BADS-C subtests) and analyzed behavioral data.

Main Results:

  • Children with ASD showed reduced in-game efficiency (longer times, greater distance, more pauses) compared to neurotypical peers, despite similar task completion.
  • ShopAutiPlan demonstrated convergent validity, with game-derived metrics correlating significantly with traditional planning tests.
  • Neurotypical children outperformed those with ASD on all standardized EF measures.

Conclusions:

  • ShopAutiPlan is a valid, engaging, and ecologically grounded tool for assessing executive planning in children with ASD.
  • The game complements traditional neuropsychological assessments by providing naturalistic planning data.
  • ShopAutiPlan offers a promising avenue for understanding and supporting executive function challenges in children with ASD.