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Shifting Fall Perception: How Virtual Reality Alters the Precision of Estimating Postural Instability Onset
Robert E McIlroy1, Michael Barnett-Cowan1
1Department of Kinesiology and Health Sciences, University of Waterloo, Waterloo, Canada.
None:
Perceiving postural instability accurately is crucial for fall prevention. While sensory integration of visual, vestibular, and somatosensory inputs is known to influence balance, the specific impact of high-consequence visual contexts, such as exposure to height, remains under-investigated due to safety constraints in physical environments. This study serves as a proof-of-concept investigation into the use of virtual reality (VR) for manipulating visual context during a postural temporal-order judgement task. In Experiment 1, participants performed the task in real-world conditions (eyes closed and eyes open). Perceived onset of instability was delayed in both conditions (eyes closed: 25.78 ms; eyes open: 12.33 ms), but these did not differ significantly from true simultaneity. Experiment 2 used VR to safely place participants at the edge of a virtual skyscraper. While perceptual delays remained nonsignificant, precision increased significantly in VR (26.89% increase) compared to the real-world eyes-open condition. These results suggest that while the perceived timing of instability is robust, the presence of a high-arousal visual context in VR enhances the precision of multisensory decision-making. As a foundational step in validating VR-based psychophysical balance assessments, these findings demonstrate the feasibility of using virtual environments to study complex sensory motor integration that is difficult to replicate in naturalistic settings.

