Player Types and Gamification in Adolescent Tobacco Prevention: Insights from Game-Based Interventions

Bairu Zhao1, Georges E Khalil1

  • 1Department of Health Outcomes and Biomedical Informatics, University of Florida, Gainesville, Florida, USA.

Summary

Tailoring gamified tobacco prevention programs to player types, like "players" and "disruptors," can reduce adolescent vaping intention. Understanding player types enhances program effectiveness for youth.

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