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Assessment of Topographical Orientation Cognitive Functions Using a Virtual Reality Game.

Pablo Rodriguez-Prieto1, Joaquín A Ibañez-Alfonso1

  • 1NEUROCAP Research Group, Human Neuroscience Laboratory, Psychology Department, Faculty of Psychology and Education, Universidad Loyola Andalucía, Sevilla, Spain.

Games for Health Journal
|June 16, 2026
PubMed
Summary
This summary is machine-generated.

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A new gamified virtual reality (VR) test effectively assesses topographic orientation and related cognitive skills. This reliable tool offers a promising ecological method for evaluating navigation abilities.

Area of Science:

  • Neuroscience
  • Cognitive Psychology
  • Human-Computer Interaction

Background:

  • Topographical disorientation impacts navigation abilities.
  • Traditional assessments lack ecological validity.
  • Virtual reality (VR) offers immersive environments for testing.

Purpose of the Study:

  • To design and validate a gamified VR test for assessing topographic orientation.
  • To evaluate cognitive skills related to spatial navigation in a virtual environment.

Main Methods:

  • Administered a battery of neuropsychological tests.
  • Developed and implemented a gamified VR navigation task.
  • Recruited 40 healthy young adults.

Main Results:

Keywords:
cognitive assessmentnavigationneuropsychologytopographic orientationvirtual realityvisuospatial abilities

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Last Updated: Jun 18, 2026

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  • The VR test demonstrated good internal consistency (Cronbach's alpha = 0.737).
  • Positive correlations were found between VR performance and visuospatial processing skills (p ≤ 0.05).

Conclusions:

  • A reliable gamified VR test for anterograde topographic orientation was successfully developed.
  • This VR tool shows potential for ecological cognitive assessment.
  • Further research is needed for clinical validation and normative data.