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Gamification: Active Learning That Meets the Needs of Gen Z Nursing Students
Daniela A Moscarella1, Diane Gillooly, Maryse Bouton
1About the Authors Daniela A. Moscarella, DNP, APN, CPNP-PC, CCRN-k, is assistant professor, Rutgers University School of Nursing, Newark, New Jersey. Diane Gillooly, DNP, APN, RN-BC, is assistant professor, Rutgers University School of Nursing, Newark, New Jersey. Maryse Bouton, MSN, RN, CWCN, is a lecturer, Rutgers University School of Nursing, Newark, New Jersey.
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As Generation Z students enter undergraduate programs, nurse educators must adopt innovative strategies to meet generational needs. Pediatric faculty at a large state university implemented games including cardiac clay modeling, Brain Bingo, Guess Who's Coming to Dinner, and an endocrine escape room. This approach boosted engagement, bridged generational learning gaps, and increased course participation. Results showed improved learning outcomes and higher student satisfaction, even in large classes.
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