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Updated: May 28, 2026

The Innovation Arena: A Method for Comparing Innovative Problem-Solving Across Groups
14:14

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Published on: May 13, 2022

How Workplace Fun Promotes Employees' Innovative Behavior: A Dual Mediation Model.

Wenwei Wang1, Jie Tang2

  • 1School of Education and Psychology, Minnan Normal University, Zhangzhou 363000, China.

Behavioral Sciences (Basel, Switzerland)
|May 27, 2026
PubMed
Summary

Workplace fun impacts employee innovation differently. Sociality-focused fun boosts affect-driven innovation, while assistant-focused fun enhances judgment-driven innovation via positive affect and job satisfaction.

Keywords:
Affective Events TheoryChinese culturefun activitiesinnovationpositive affectthe motivational dimensional model of affect

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Area of Science:

  • Organizational Behavior
  • Psychology
  • Management

Background:

  • Workplace fun is increasingly recognized for its potential impact on employee outcomes.
  • Understanding the nuanced relationship between different types of fun and innovation is crucial for organizations.
  • Existing research often lacks a differentiated view of how workplace fun influences various innovation behaviors.

Purpose of the Study:

  • To investigate the distinct effects of sociality-oriented fun and assistant-oriented fun on employee innovative behavior.
  • To examine the mediating roles of positive affect and job satisfaction in these relationships.
  • To apply Affective Events Theory and the motivational dimensional model of affect to workplace fun research.

Main Methods:

  • A supervisor-subordinate dyadic survey was conducted with 116 employees and 17 supervisors in a Chinese state-owned electric power company.
  • Structural equation modeling using Mplus 8.3 was employed to test the hypothesized relationships.
  • Data collection focused on assessing workplace fun, positive affect, job satisfaction, and innovative behaviors.

Main Results:

  • Sociality-oriented fun positively influences affect-driven innovative behavior, mediated by high-motivated positive affect.
  • Assistant-oriented fun positively influences judgment-driven innovative behavior, mediated by low-motivated positive affect and job satisfaction.
  • The study identified distinct pathways through which different types of workplace fun impact employee innovation.

Conclusions:

  • Workplace fun is not monolithic; its type significantly determines its effect on innovation.
  • Organizations can strategically design fun activities to foster specific types of employee innovation.
  • Positive affect and job satisfaction are key mediators linking workplace fun to innovative behaviors.