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Published on: May 16, 2025
Benefits of a Perceived High-Intensity Exercise Program with Immersive Virtual Reality Combined with Usual
Pablo Campo-Prieto1,2, Inés González-Suárez3, José Mª Cancela-Carral2,4
1Departamento de Bioloxía Funcional e Ciencias da Saúde, Facultade de Fisioterapia, Universidade de Vigo, 36005 Pontevedra, Spain.
This study found that a supervised immersive virtual reality (IVR) boxing exergame program was feasible and safe for multiple sclerosis (MS) patients, showing promising effects on physical function and a key biomarker for axonal damage.
Area of Science:
- Neurology
- Rehabilitation Medicine
- Exercise Science
Background:
- Multiple sclerosis (MS) presents significant motor and cognitive challenges, impacting patient quality of life.
- Traditional rehabilitation methods may face adherence and accessibility limitations.
- Exergames and virtual reality (VR) offer innovative, engaging approaches to exercise and rehabilitation.
Purpose of the Study:
- To assess the feasibility and safety of a supervised high-intensity exercise program using immersive virtual reality (IVR) in individuals with MS.
- To explore the effects of this IVR program on physical, cognitive, and functional domains.
- To investigate changes in the serum biomarker neurofilament light chain (sNfL) as an indicator of axonal damage.
Main Methods:
- An 8-week, pre-post exploratory study involving five MS patients from a local association.
- Participants engaged in two 10-minute supervised IVR boxing exergame sessions weekly, alongside usual rehabilitation.
- Evaluated safety (SSQ), usability (SUS), disability (EDSS), gait (25FWT), manual dexterity (9HPT), cognition (SDMT), and sNfL levels.
Main Results:
- The IVR program demonstrated high feasibility and safety, with 100% adherence and no adverse events reported.
- Significant positive changes were observed in Expanded Disability Status Scale (EDSS), 25-Foot Walk Test (25FWT), and manual dexterity (right 9HPT).
- A notable reduction in serum neurofilament light chain (sNfL) was observed, suggesting a potential neuroprotective effect, though cognitive improvements (SDMT) were not significant.
Conclusions:
- A brief, supervised IVR exergame intervention combined with standard rehabilitation is feasible and safe for people with MS.
- While preliminary results are promising for physical function and axonal damage markers, further controlled studies with larger sample sizes are needed to establish efficacy.
- This study opens avenues for future research into high-intensity exercise programs utilizing IVR for MS rehabilitation.
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