Gaming Technology in Pediatric Cerebral Palsy and Related Neuromuscular Conditions: A Scoping Review

Jordan Stevenson1,2, Susanna E Martin1,2, Mahala G English1,2

  • 1Division of Neurology, Department of Medicine, The University of British Columbia, Vancouver, BC, Canada.

Neurorehabilitation
|May 28, 2026
PubMed

Insights

Active video games (AVG) show promise for improving physical function in children with cerebral palsy (CP) and related conditions. Standardized measures are needed to optimize these gaming interventions for better patient outcomes.

Area of Science:

  • Pediatric Rehabilitation
  • Game-Based Interventions
  • Neuromuscular Conditions

Background:

  • Children with cerebral palsy (CP) face physical activity barriers due to motor and cognitive impairments.
  • Active video games (AVG), with or without adaptive technologies (AT), offer potential benefits for this population.
  • Existing research on AVG and AT in pediatric CP needs comprehensive mapping.

Conclusions:

  • Active video games demonstrate potential for improving physical function in children with CP and related neuromuscular conditions.
  • Substantial heterogeneity across studies necessitates the development of standardized measures for AVG interventions.
  • Further research with standardized protocols is crucial to maximize the benefits of gaming interventions for pediatric populations.

Related Concept Videos