Gamification elements and student engagement in higher education using fuzzy DEMATEL analysis

Xiaoyan Wang1,2, Huizong Li3,4, Anfeng Xu3,4

  • 1School of Artificial Intelligence and Software Engineering, Nanyang Normal University, Nanyang, 473061, Henan, China. wangxiaoyan_1981@126.com.

Scientific Reports
|May 28, 2026
PubMed
Summary

Feedback is the primary driver in gamified learning, significantly influencing competition and rewards. This understanding helps educators design better strategies to boost student engagement and academic success in higher education.

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