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Save Our School: an educational game made with Gimkit Creative
Malav Shah1, Ava K Chow1, Nazlee Sharmin1
1Mike Petryk School of Dentistry, Faculty of Medicine & Dentistry, College of Health Sciences, University of Alberta, Alberta, Canada.
Canadian Medical Education Journal
|June 8, 2026
Summary
Quiz-based games enhance education, but finding tailored, user-friendly options is challenging. A new platform, Gimkit, offers a solution with a customizable game mode,
Area of Science:
- Educational Technology
- Health Professions Education
Background:
- Educators face challenges in finding suitable and easy-to-use quiz games for students.
- Gimkit is a platform enabling instructors to create and host custom quiz games.
Purpose of the Study:
- To develop and evaluate a novel quiz game mode for dental students on the Gimkit platform.
- To enhance student engagement and facilitate formative assessments in health professions education.
Main Methods:
- Developed a game mode named 'Save Our School' (SOS) based on student feedback and educational literature.
- Made the SOS game mode publicly available on Gimkit Creative.
- Designed for use by educators in the health professions.
Main Results:
- The 'Save Our School' (SOS) game mode was successfully developed and made available.
- The platform allows for tailored educational experiences and formative assessments.
- Positive student feedback and literature review informed the game's design.
Conclusions:
- Gimkit provides a flexible platform for creating engaging, tailored educational games.
- The 'Save Our School' game mode is a valuable tool for health professions educators.
- This approach can foster student engagement and improve learning outcomes through formative assessment.