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Published on: June 27, 2025
Low Vision Assessment in Virtual Reality (LVAVR): Spatial Computing in Virtual Reality and Real-World
Elnaz Bailey1, Priyanka Roy1, Kristen Shifflett1
1Johns Hopkins University.
Summary
This study validates virtual reality activities for low vision assessments. These standardized virtual reality activities of daily living aim to improve functional assessments for individuals with low vision.
Area of Science:
- Rehabilitation Science
- Human-Computer Interaction
- Ophthalmology
Background:
- Low vision impacts daily living activities.
- Current assessments may not fully capture functional limitations.
- Virtual reality (VR) offers a novel platform for standardized assessments.
Purpose of the Study:
- To validate virtual reality (VR) activities against real-world activities for low vision assessment.
- To develop standardized activities of daily living (ADL) in VR.
- To assess the performance of a broad low vision population in VR.
Main Methods:
- Recreated a rehabilitation space (kitchen, living room) in VR with photorealistic rendering.
- Developed 25 standardized activities of daily living (ADL) in VR using Unity.
- Conducted a validation study comparing VR activities to real-world tasks.
Main Results:
- The study successfully created and validated VR-based ADL.
- Photorealistic rendering enhanced the immersion and realism of the VR environment.
- The developed activities were based on a visual functioning questionnaire.
Conclusions:
- Virtual reality (VR) provides a viable and standardized method for assessing activities of daily living (ADL) in individuals with low vision.
- The validated VR activities can be used to create objective performance measures.
- This approach has the potential to improve rehabilitation outcomes for the low vision population.
