Related Experiment Video
Updated: Jun 27, 2026

Transcranial Direct Current Stimulation for Online Gamers
Published on: November 9, 2019
Shifting from Proactive to Reactive Control: Cognitive Control in Action Video Game Players with Gaming Disorder
Yuhong Zhou1, Jiayu Li2, Danni Zhan3
1Psychological Research and Counselling Center, Southwest Jiaotong University, Chengdu 611756, China.
Abstract:
While action video games (AVGs) can enhance cognitive control, mechanisms underlying gaming disorder (GD) remain unclear. Using the Dual Mechanisms of Control framework, two task-switching experiments dissociated proactive and reactive control among AVG players with GD, recreational game users (RGU), and non-gamers (NG). Experiment 1 provided initial evidence that, unlike healthy controls, GD players showed difficulty sustaining proactive preparation over extended intervals and tended to rely more on post-response interference resolution. Experiment 2 further supported this reactive dependence: after prolonged delays, switch costs in the GD group dropped to negligible levels, whereas residual costs persisted in RGU and NG groups. These findings provide converging evidence that GD players exhibit relatively fragile proactive control and a compensatory over-reliance on reactive control. Consequently, cognitive impairment in GD reflects a shift in processing mode rather than a generalized deficit, highlighting mechanism-specific targets for clinical interventions.
Related Concept Videos
Coping Strategies: Problem Focused
For example, consider a student who struggles to understand their...
Self-Regulation
Attention-Deficit/Hyperactivity Disorder
Diagnostic Criteria and Symptoms
To diagnose ADHD, symptoms must manifest before age 12 and be evident across multiple settings.
Obsessive-Compulsive Disorder
Panic Disorder
