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Enhancing Multisensory Experience in CAVE Virtual Reality Through Olfactory Sensing
Vasilis Vasileiadis1, Anastasios Theodoropoulos1,2, George Lepouras1
1HCI-VR Lab, University of the Peloponnese, 22131 Tripoli, Greece.
None:
The integration of olfactory feedback into Virtual Reality (VR) applications remains significantly underexplored compared with other sensory modalities, particularly within room-scale Cave Automatic Virtual Environments (CAVEs), where related research is even more limited. To address this gap, this paper presents Scentree, a custom olfactory system capable of delivering scents in real time based on user interactions, along with Smelling Ancient Greece, an olfactory-enhanced VR experience developed for integration within our CAVE system. Central to the proposed approach is the concept of the Diegetic Olfactory Feedback Loop, which reframes olfaction from a passive ambient effect into an active, interaction-driven feedback mechanism embedded within the narrative context of the virtual environment. To evaluate the system, we conducted a technical performance assessment and an exploratory user study (N=51) examining participant perceptions of immersion, presence, perceived realism, usability, and overall user experience. The findings support the feasibility of interaction-driven olfactory feedback as a multisensory design approach for CAVE environments and provide a foundation for future controlled investigations of olfactory feedback in immersive VR.
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