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Related Concept Videos

Perception01:28

Perception

Perception is a fundamental psychological process that enables individuals to organize, interpret, and consciously experience sensory information. This process is crucial for understanding and interacting with the world around us. It includes both bottom-up and top-down processing, each playing a distinct role in how we perceive our environment.
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Related Experiment Video

Updated: Jun 28, 2026

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
06:53

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation

Published on: March 1, 2017

Multi-Perception Crowd: Learning to combine entity and implicit perception for diverse crowd simulation.

Kexiang Huang, Oscar Argudo, Gangyi Ding

    IEEE Transactions on Visualization and Computer Graphics
    |June 26, 2026
    PubMed
    Summary
    This summary is machine-generated.

    This study introduces a reinforcement learning framework for crowd simulation, balancing collision avoidance and navigation preferences. It enables intuitive crowd authoring and generates realistic pedestrian behaviors, including emergent social patterns.

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    The HoneyComb Paradigm for Research on Collective Human Behavior
    06:48

    The HoneyComb Paradigm for Research on Collective Human Behavior

    Published on: January 19, 2019

    Related Experiment Videos

    Last Updated: Jun 28, 2026

    Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
    06:53

    Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation

    Published on: March 1, 2017

    The HoneyComb Paradigm for Research on Collective Human Behavior
    06:48

    The HoneyComb Paradigm for Research on Collective Human Behavior

    Published on: January 19, 2019

    Area of Science:

    • Computer Science
    • Artificial Intelligence
    • Simulation

    Background:

    • Crowd simulation requires balancing collision avoidance with navigation preferences.
    • Existing methods often struggle with complex environments and intuitive authoring.

    Purpose of the Study:

    • To develop a reinforcement learning framework for crowd simulation.
    • To enable intuitive authoring of crowd behaviors through interactive tools.
    • To achieve robust generalization across complex scenes.

    Main Methods:

    • Integrating entity perception (hard constraints) and implicit environmental perception (soft constraints via suitability maps).
    • Employing a modular, two-phase training strategy with curriculum-based environmental templates.
    • Developing an intuitive crowd authoring tool for real-time behavior modification.

    Main Results:

    • The framework successfully balances collision avoidance and navigation preferences.
    • Generated crowd behaviors align with real-world pedestrian traffic patterns.
    • Emergent social behaviors, like desire path formation, were observed.

    Conclusions:

    • The proposed framework offers a robust, learning-based approach to crowd simulation.
    • It supports heterogeneous navigation modeling and intuitive authoring for interactive applications.
    • The method enhances realism and control in crowd simulation.