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MesoSplats: Texture Synthesis With Gaussian Splatting
IEEE Transactions on Visualization and Computer Graphics
|June 30, 2026
Summary
MesoSplats extracts and synthesizes volumetric meso-structure textures using 3D Gaussian splatting. This novel neural implicit method enhances 3D asset realism with high-fidelity, real-time rendering capabilities.
Area of Science:
- Computer Graphics
- 3D Rendering
- Computational Geometry
Background:
- 2D texture mapping is standard but insufficient for complex volumetric meso-structures.
- Existing methods for meso-structure textures lack detail and real-time performance.
Purpose of the Study:
- To introduce a novel neural implicit method for high-fidelity texture extraction and synthesis of volumetric meso-structures.
- To enable real-time rendering of complex 3D assets with detailed textures.
Main Methods:
- Developed MesoSplats, a hybrid mesh-Gaussian representation leveraging 3D Gaussian splatting.
- Employed Consistency Tuning for refining local implicit texture features.
- Integrated tileability-aware patch matching and latent space smoothness regularization for synthesis quality.
Main Results:
- Successfully extracted and synthesized volumetric meso-structure textures from multi-view images.
- Achieved high-fidelity reconstruction and real-time rendering capabilities.
- Demonstrated superior performance in quantitative and qualitative experiments compared to existing methods.
Conclusions:
- MesoSplats effectively addresses limitations of 2D texture mapping for complex 3D assets.
- The proposed method enables realistic and efficient rendering of volumetric textures.
- Offers a promising direction for advanced 3D content creation and digital asset representation.
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