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ROS-GS: Relightable Outdoor Scenes With Gaussian Splatting
Summary
This study introduces ROSGS, a novel pipeline for efficient relighting of outdoor scenes. It reconstructs scene geometry and decomposes lighting for improved accuracy and rendering speed.
Area of Science:
- Computer Vision
- Computer Graphics
- Photogrammetry
Background:
- Outdoor scene decomposition is challenging due to unbounded scenes and variable lighting.
- Existing methods like Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) face limitations in computational overhead and lighting representation accuracy.
Purpose of the Study:
- To propose ROSGS, an efficient two-stage pipeline for reconstructing relightable outdoor scenes.
- To overcome the limitations of existing methods in rendering efficiency and relighting accuracy.
Main Methods:
- Leveraging monocular normal priors for initial geometry reconstruction using 2D Gaussian Splatting (2DGS).
- Implementing a hybrid lighting model with spherical Gaussians for sunlight and Spherical Harmonic coefficients for skylight.
- Decomposing scene texture and lighting based on the reconstructed geometry.
Main Results:
- ROSGS achieves state-of-the-art performance in relighting outdoor scenes.
- Demonstrates superior relighting accuracy and rendering efficiency compared to existing methods.
- Provides an efficient and accurate geometric foundation for scene reconstruction.
Conclusions:
- ROSGS offers an effective solution for efficient and accurate relighting of outdoor scenes.
- The hybrid lighting model successfully captures complex outdoor lighting conditions.
- The proposed pipeline significantly advances the capabilities of Gaussian Splatting for scene reconstruction and relighting.
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