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Related Experiment Video

Updated: Jul 3, 2026

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
05:52

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation

Published on: March 8, 2018

Affective Computing in Serious Games for Physical Rehabilitation: Scoping Review.

María Del Pilar Beristain-Colorado1, Patricia Batres-Mendoza2, Erick Israel Guerra-Hernández2

  • 1Laboratorio de Computación Centrada en el Humano aplicada a la salud y a la educación, Facultad de Sistemas Biológicos e Innovación Tecnológica, Universidad Autónoma Benito Juárez de Oaxaca, Av. Universidad S/N. Ex-Hacienda 5 Señores, Oaxaca de Juárez, Oaxaca, 68120, Mexico, 52 9515020712 ext 312.

JMIR Rehabilitation and Assistive Technologies
|July 2, 2026
PubMed
Summary

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Software Engineering Frameworks Used for Serious Games Development in Physical Rehabilitation: Systematic Review.

JMIR serious games·2021

Serious games can aid physical therapy, but often neglect patient emotions. Affective computing in serious games shows promise for rehabilitation by detecting emotions, but more research is needed for clinical use.

Area of Science:

  • Rehabilitation Technology
  • Affective Computing
  • Serious Games

Background:

  • Serious games offer an alternative to traditional physical therapy.
  • Current serious games often fail to address the emotional needs of patients with disabilities.
  • Negative emotions like sadness and frustration can hinder rehabilitation progress.

Purpose of the Study:

  • To review technologies, techniques, and methods in affective computing for serious games in physical rehabilitation.
  • To identify research gaps in this field for future development.

Main Methods:

  • A scoping review was conducted following PRISMA guidelines.
  • Searched multiple databases including PubMed, ScienceDirect, IEEE Xplore, ACM Digital Library, PEDro, Springer, and Google Scholar.
Keywords:
affective computingemotionsphysical rehabilitationrehabilitation technologyserious game

Related Experiment Videos

Last Updated: Jul 3, 2026

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
05:52

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation

Published on: March 8, 2018

  • Included 9 papers that met the inclusion criteria for data extraction.
  • Main Results:

    • Engagement, tiredness, and pain were the most frequently reported emotions (50% of studies).
    • Facial expression analysis and gesture recognition were common affective computing techniques.
    • Only 2 studies implemented adaptive gameplay based on affective feedback.

    Conclusions:

    • Affective computing in serious games is promising for detecting patient emotional states during rehabilitation.
    • Limited studies, methodological issues, and biases affect current findings' reliability.
    • Future research requires rigorous designs, standardized protocols, and collaboration to establish clinical effectiveness.