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Published on: August 26, 2018
Virtual reality simulation for chemotherapy drug spill management training in pharmacy education: A cohort-allocated
Yen-Lin Chang1,2, Yi-Chen Lin1, Liang-Ching Hung1
1Department of Pharmacy, Taichung Veterans General Hospital, Taichung, Taiwan.
Background:
Hazardous drugs such as antineoplastic agents pose occupational risks to healthcare workers, making appropriate chemotherapy spill management essential for workplace safety. Hands-on training opportunities in pharmacy education are often limited by safety concerns and resource constraints. Virtual reality (VR) simulation may provide immersive, guided rehearsal without hazardous-drug exposure, but comparative evidence remains limited.
Objective:
This study examined changes in pharmacy interns' self-perceived knowledge, understanding, and ability following VR simulation-based training and traditional instructor-led instruction and explored whether short-term changes differed between the two cohort-defined instructional orders.
Methods:
This cohort-allocated crossover quasi-experimental study included 37 pharmacy interns at a tertiary medical center in Taiwan. Instructional order was assigned by training cohort rather than by individual randomization and was completely confounded with cohort and calendar period. Cohort 1 (n = 17) received instructor-led instruction followed by VR training; Cohort 2 (n = 20) received the reverse order. Four single-item domains-knowledge of spill-kit contents, understanding of spill-management procedures, ability to independently don personal protective equipment (PPE), and ability to independently manage a spill-were assessed using a 5-point response scale at baseline, after the first intervention, and after crossover. Non-parametric tests were used.
Results:
After the first session, self-perceived scores increased significantly across all four items in both cohorts (all p < 0.001). The instructor-led-first cohort showed greater first-phase changes than the VR-first cohort in self-perceived knowledge of spill-kit contents (p = 0.006) and ability to independently don PPE (p = 0.047); differences in the other two items were not statistically significant. These findings could not be attributed to instructional modality alone. Following crossover, second-phase change scores did not differ significantly between the cohort-defined orders (p = 0.221-0.956). All participants met the prespecified satisfaction criterion for the VR training (37/37, 100.0%; rating ≥ 4/5); 27 (73.0%) identified instructor-led explanation combined with VR as the most helpful option, and 28 (75.7%) indicated that VR could not replace instructor-led explanation.
Conclusions:
Both first-session instructional approaches were followed by short-term increases in pharmacy interns' self-perceived knowledge, understanding, and ability. Because instructional order was completely confounded with cohort and calendar period, the absence of significant second-phase differences neither establishes equivalence between the orders nor rules out an instructional-order effect. VR may serve a complementary rather than competing instructional role and provide a safe approach for rehearsing hazardous-drug spill-management procedures. These conclusions are limited to short-term self-perceived outcomes and post-training learner perceptions.

