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Photorealistic Learned Landscapes for Augmented Reality
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Photorealistic Learned Landscapes for Augmented Reality

Published on: June 27, 2025

Development of an augmented virtuality framework using user-defined passthrough surfaces.

Abdul Hannan Bin Zulkarnain1, Attila Gere1

  • 1Department of Postharvest, Supply Chain, Commerce and Sensory Science, Institute of Food Science and Technology, Hungarian University of Agriculture and Life Sciences, Villányi út 29-31, Budapest, H-1118, Hungary.

Methodsx
|July 12, 2026
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Summary

This study introduces an augmented virtuality framework controlling real-world visibility through virtual apertures. This enables controlled product interaction and training in mixed reality environments.

Keywords:
Mixed realityOpenXRPassthroughUnityVirtual reality

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Area of Science:

  • Computer Science
  • Human-Computer Interaction
  • Virtual Reality

Background:

  • Augmented reality (AR) and virtual reality (VR) systems often present fully virtual or augmented environments.
  • Controlling the visibility of the physical world within mixed reality (MR) is crucial for specific applications like sensory studies and training.

Purpose of the Study:

  • To present a novel augmented virtuality (AV) framework that precisely controls the user's view of the physical scene.
  • To enable controlled interaction with real-world objects within a virtual context for research and training.

Main Methods:

  • Developed an AV framework using surface-projected, overlay-style compositing.
  • Implemented developer-defined geometric apertures (circular or square) to admit physical scene data.
  • Ensured stable alignment between virtual geometry and the physical workspace using standard extended reality (XR) configuration.

Main Results:

  • Achieved deterministic compositing, binding real imagery to user-defined meshes and preventing visual leakage outside defined apertures.
  • Demonstrated stable alignment of virtual and physical elements during head motion.
  • Showcased framework flexibility supporting various aperture shapes and optional 3D environments without altering core projection logic.

Conclusions:

  • The presented AV framework offers precise control over real-world visibility within mixed reality.
  • This technology is suitable for sensory and consumer studies, training, human factors research, and rehabilitation requiring constrained real-world interaction.