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Related Concept Videos

What is an Experiment?01:12

What is an Experiment?

An experiment is a planned activity carried out under controlled conditions. The purpose of an experiment is to investigate the relationship between two variables. When one variable causes change in another, we call the first variable the explanatory or independent variable. The affected variable is called the response or dependent variable. In a randomized experiment, the researcher manipulates values of the explanatory variable and measures the resulting changes in the response variable. The...
Study Designs in Epidemiology01:20

Study Designs in Epidemiology

Epidemiological study designs are fundamental tools for investigating the distribution, determinants, and control of health conditions in populations. They help researchers understand the relationships between exposures and outcomes, and they broadly fall into two categories: "observational" and "experimental" studies.
Observational studies are those where the researcher does not intervene but rather observes natural variations. They include cross-sectional, cohort, and case-control studies.
Experimental Designs01:16

Experimental Designs

An experimental design is a systematic process that allows researchers to evaluate the relationship between dependent and independent variables. There are three widely used types of experimental design - pre-experimental design, true experimental design, and quasi-experimental design. In pre-experimental design, the researcher compares the data before and after some interventions or treatments. The true-experimental design has more than one purposefully created group, a commonly measured...
The Scientific Method02:40

The Scientific Method

Research is what makes the difference between facts and opinions. Facts are observable realities, and opinions are personal judgments, conclusions, or attitudes that may or may not be accurate. In the scientific community, facts can be established only using evidence collected through empirical research.
Data Collection by Experiments01:13

Data Collection by Experiments

Data collection is a systematic method of obtaining, observing, measuring, and analyzing accurate information. An experimental study is a standard method of data collection that involves the manipulation of the samples by applying some form of treatment prior to data collection. It refers to manipulating one variable to determine its changes on another variable. The sample subjected to treatment is known as “experimental units.”
An example of the experimental method is a public clinical trial...
Methods of Documentation V: CBE01:23

Methods of Documentation V: CBE

Charting by Exception, or CBE, is a method of documentation used in healthcare, particularly in nursing, that focuses on documenting only significant or abnormal findings rather than recording every detail. This approach aims to streamline the documentation process, improve efficiency, and ensure that healthcare providers can quickly identify deviations from normalcy in patient assessments.
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Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
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Published on: December 16, 2010

The SEARCH for Evidence: Designing a Game-Based Experiential Learning Intervention for Evidence-Based Medicine.

Minhal Fatemah1, Amal Fatemah2, Saima Jawad3

  • 1Rawalpindi Medical University, Rawalpindi, Pakistan.

Medical Science Educator
|July 13, 2026
PubMed
Summary

The SEARCH framework enhances health professions education by using game-based learning to improve research literacy and evidence-based medicine skills. This approach boosts student motivation and engagement in learning scientific literature navigation.

Keywords:
Evidence-based medicineExperiential learningGame-based learningResearch literacy

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Area of Science:

  • Medical Education
  • Health Professions Education
  • Research Literacy

Background:

  • Learners in health professions education often face challenges in navigating scientific literature and applying evidence-based medicine (EBM).
  • A need exists for structured, theory-informed approaches to cultivate essential research competencies in healthcare learners.

Purpose of the Study:

  • To introduce the SEARCH framework (Self-determined Experiential Approach for Research Competence in Healthcare) as a model for designing research skills learning experiences.
  • To evaluate the feasibility and impact of a virtual scavenger hunt, an application of the SEARCH framework, on undergraduate medical students' foundational research skills and EBM exposure.

Main Methods:

  • Developed the SEARCH framework based on experiential learning theory and self-determination theory (SDT).
  • Designed and implemented a virtual scavenger hunt game-based learning intervention for 40 undergraduate medical students.
  • Collected data on participant task performance and reflective feedback through surveys and thematic analysis.

Main Results:

  • Participants reported high satisfaction, engagement, and increased motivation and perceived skill development.
  • Students demonstrated proficiency in knowledge-based tasks but faced challenges in deeper article navigation and knowledge application.
  • The virtual scavenger hunt proved feasible for operationalizing the SEARCH framework in an authentic learning context.

Conclusions:

  • The SEARCH framework offers a transferable, theory-informed model for enhancing research and EBM instruction in health professions education.
  • Experiential, game-based learning interventions can effectively increase learner motivation, engagement, and skill development in research competencies.
  • Further refinement is needed to address challenges in advanced literature navigation and knowledge application within the SEARCH framework.