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Game-Theoretic Optimized Federated Learning for Heterogeneous IoT Object Detection
1School of Cyberspace Security, Gansu University of Political Science and Law, Lanzhou 730070, China.
Sensors (Basel, Switzerland)
|July 28, 2026
Summary
GO-FedDet optimizes federated object detection for IoT cameras using game theory. This framework enhances accuracy and fairness while reducing costs in heterogeneous environments.
Area of Science:
- Computer Vision
- Artificial Intelligence
- Distributed Systems
Background:
- Federated object detection enables collaborative model training for IoT cameras without sharing raw data.
- Challenges include non-IID data, heterogeneous resources, unreliable networks, and participant selfishness.
Purpose of the Study:
- To propose GO-FedDet, a game-theoretic framework for optimized federated object detection in heterogeneous IoT applications.
- To address limitations of current federated learning approaches in real-world IoT scenarios.
Main Methods:
- Formulated client participation as a Stackelberg game and client selection as an exact-potential resource game.
- Embedded game-theoretic equilibria into a proximal detection objective.
- Developed a utility-aligned aggregation mechanism balancing contribution, cost, and fairness.
Main Results:
- Proved the existence of a Stackelberg equilibrium and convergence for the selection game.
- Derived a non-convex convergence bound considering client drift and partial participation.
- Demonstrated improved accuracy, reduced communication costs, and stabilized fairness in experiments.
Conclusions:
- GO-FedDet offers a robust solution for federated object detection in heterogeneous IoT environments.
- The game-theoretic approach effectively manages participant behavior and resource allocation.
- The framework shows significant improvements over existing methods in key performance metrics.