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An Interactive Narrative Intervention to Increase Adolescents' Knowledge and Self-Efficacy to Reduce Alcohol Use:
Carlos Penilla1, Mark S Berna1, Marianne Pugatch2,3
1Department of Pediatrics, University of California San Francisco, 550 16th Street, #4241, San Francisco, CA, 94158, United States, 1 415-502-2606.
JMIR Formative Research
|August 10, 2026
Summary
This study shows that the Interactive Narrative System for Patient-Individualized Reflective Exploration (INSPIRE) game significantly improved adolescents' self-efficacy and knowledge regarding alcohol risk. INSPIRE offers a novel approach to adolescent alcohol prevention.
Area of Science:
- Adolescent Health
- Behavioral Science
- Digital Health Interventions
Background:
- Accidents and injuries are leading preventable causes of adolescent death, often linked to substance use.
- Adolescent alcohol use is prevalent, necessitating effective prevention strategies.
- Interactive narrative learning technologies offer promising avenues for personalized health behavior interventions.
Purpose of the Study:
- To evaluate the impact of the Interactive Narrative System for Patient-Individualized Reflective Exploration (INSPIRE) on adolescent self-efficacy and knowledge related to alcohol risk.
- To assess INSPIRE as an extension of clinical preventive care for adolescent alcohol misuse.
Main Methods:
- A pre-post study design involving 44 high school adolescents (aged 14-16).
- Participants completed two 20-minute web-based interactive narrative episodes.
- Changes in self-efficacy and knowledge were measured using questionnaires and computer interaction data, analyzed with Wilcoxon signed-rank tests.
Main Results:
- Significant increases in self-efficacy scores (from 7.97 to 8.72, P<.001) and alcohol risk knowledge (from median 5.0 to 7.0, P<.001).
- Effect sizes for self-efficacy (r=0.89) and knowledge (r=0.57) indicate substantial improvements.
- Four distinct behavioral strategy endorsement profiles were identified through reflection tool clustering.
Conclusions:
- INSPIRE is an innovative, theoretically grounded interactive narrative intervention for adolescent health behavior change.
- The study demonstrates the potential of personalized narrative adaptations in reducing risky alcohol use.
- INSPIRE enhances self-efficacy and knowledge, potentially facilitating the generalization of preventive behaviors to real-life situations.