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Updated: Sep 13, 2026

A Method to Study Adaptation to Left-Right Reversed Audition
Published on: October 29, 2018
Time-varying voice directivity in real-time room acoustic simulation: Implementation and perceptual evaluation
Johannes F Sommerfeldt1, Fabian Brinkmann1, Stefan Weinzierl1
1Audio Communication Group, Technische Universität Berlin, Berlin, Germany.
Abstract:
Source directivity is an integral part of room acoustic simulation, affecting not only the intensity and frequency balance of the direct sound depending on source orientation, but also room-acoustic parameters, such as the direct-to-reverberant energy ratio. While the directivity of a loudspeaker is time-invariant, the directivity of other sound sources, such as the human voice, varies over time. Whether these time-dependent directivity changes must be fully considered for a plausible binaural rendering of speech remains an open question, requiring rendering solutions that can reproduce time-varying directivity. This work provides three key contributions. First, it introduces a feature for liveRAZR-a real-time, six-degrees-of-freedom room acoustic simulator-to render sound sources with time-varying directivity from Ambisonics input. Second, it proposes a method to generate speech material with time-varying directivity from monaural recordings using phoneme-dependent directivity filters. Third, it presents a listening experiment comparing fluent speech with multiple time-varying and static directivities regarding transfer-plausibility and perceptual qualities. Time-varying directivity did not significantly improve transfer-plausibility or liveliness and source-orientation clarity ratings compared to static, measurement-based directivity in the tested scenario. However, analytically obtained spherical head model directivity reduced these perceptual qualities, indicating that measurement-based voice directivity is preferable for demanding immersive extended reality applications.
