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Two-Layer Ultra-Wideband Localization: Scalability for Dense Wearable Motion Capture
Dominik Müller1, Michael Sonnberger1, Jorge F Schmidt1
1Wireless and IoT, Digital Factory Vorarlberg, 6850 Dornbirn, Austria.
Abstract:
A recurrent challenge in scaling ultra-wideband (UWB) motion-capture systems is interference management when many ranging transactions coexist in time and space. To address this, we study a two-layer localization architecture that separates field-level player localization from local on-body pose tracking, allowing the two tasks to operate with different communication regimes and spatial-reuse policies. A stochastic-geometry framework is used to map sport-dependent parameters, including player density, field size, tag count, anchor count, update rates, and ranging airtime, to reliability and update-rate tradeoffs. The analytical model is parameterized using controlled experiments that characterize ranging success under temporal overlap, player distance, and variable-delay scheduling. These measurements inform the design of a proximity-aware local coordination strategy. We apply our proposed approach to soccer, volleyball, and ice hockey as representative use cases. Our results show that proximity-aware coordination can provide a scalable and lightweight interference management mechanism. Coordination is activated only where local player clustering creates strong interference, while spatially separated players continue to share resources without coordination. For the highest-density scenario tested, this increases the local-layer ranging success from below 50% without coordination to over 80% in four- and eight-player congestion clusters, while avoiding network-wide coordination overhead.
