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Updated: Aug 11, 2026

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
[Game behavior depending on "kind of information" and "degree of risk" in an alternating-sequential 2 x 2 game
Abstract:
By an alternating-sequential 2 x 2-game behavior is analysed in dependence of eye contact, feedback about the score of the partner and the degree of risk. The dependent variables are 'need of information' and 'readiness for cooperation' score. The data of 48 university students are analysed by means of Analysis of Variance. They yield evidence for the hypotheses that 'need for information' and 'readiness for cooperation' is determined by all experimental variables, especially by 'eye contact'. The results are discussed in relation to models of thinking and problem solving.
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