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Effects of work task cues and play task cues on information processing, judgment, and motivation
1School of Organization and Management, Yale University.
The Journal of Applied Psychology
|February 1, 1994
Summary
Task cues like "work" or "play" significantly influence cognitive processes and behavior. Framing a task as "work" promotes goal-directed actions, while "play" enhances creativity and intrinsic motivation.
Area of Science:
- Cognitive Psychology
- Organizational Behavior
Background:
- Understanding how external cues shape cognitive processes is crucial for optimizing performance.
- Task framing (work vs. play) can influence motivation and information processing.
Purpose of the Study:
- To investigate the impact of task cues on cognition, attitudes, and behavior.
- To explore how framing a task as 'work' versus 'play' affects information perception, judgment formation, and behavioral responses.
Main Methods:
- Laboratory study involving 82 master of business administration students.
- Linguistic analysis of responses to a puzzle task, with cues varied between 'work' and 'play' conditions.
- Path analysis to explicate links between task cues, cognitive processes, and performance outcomes.
Main Results:
- Task cues influenced information perception and judgment formation.
- Work-cued tasks led to a focus on performance quantity and streamlined responses.
- Play-cued tasks resulted in a focus on performance quality, elaborated responses, and increased intrinsic motivation.
Conclusions:
- Task cues indirectly affect performance by establishing cognitive orientations.
- 'Play' tasks foster a 'means' orientation, emphasizing process and exploration.
- 'Work' tasks promote an 'ends' orientation, focusing on goal achievement.