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Learning outcomes in a simulation game for associate degree nursing students
Health Education Monographs
|January 1, 1977
Summary
Simulation gaming effectively teaches psychiatric nursing concepts to associate degree nursing students. Students teaching peers learned more, highlighting the benefits of this learner-centered approach.
Area of Science:
- Nursing Education
- Educational Psychology
- Simulation-Based Learning
Background:
- Challenges in traditional community college nursing programs.
- Need for self-paced, learner-centered educational tools.
- Importance of effective psychiatric mental health nursing instruction.
Purpose of the Study:
- Evaluate learning outcomes of a psychiatric nursing simulation game.
- Assess the efficacy of simulation gaming in nursing education.
- Investigate the impact of peer teaching within the simulation.
Main Methods:
- Developed a simulation game with direct links between behavioral objectives and gameplay.
- Tested research hypotheses after game revision and trial.
- Compared learning outcomes between students who taught peers and those who were taught.
Main Results:
- Simulation gaming proved to be an effective learning modality.
- Students acting as teachers demonstrated significantly greater learning.
- The game facilitated self-paced, efficient, and learner-centered education.
Conclusions:
- Simulation games are a valuable tool for psychiatric nursing education.
- Peer teaching within simulations enhances learning outcomes.
- Further research should explore varied populations and long-term effects.