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Dependence on computer games by adolescents

M D Griffiths1, N Hunt

  • 1Psychology Division, Nottingham Trent University, United Kingdom.

Psychological Reports
|June 11, 1998
PubMed
Summary
This summary is machine-generated.

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One in five adolescents exhibit computer game dependence, with boys and earlier starters more at risk. This study explored gaming habits and dependency levels in young people.

Area of Science:

  • Psychology
  • Adolescent Behavior
  • Digital Media Studies

Background:

  • Computer game playing is a prevalent adolescent activity.
  • Concerns exist regarding potential problematic or dependent usage patterns.
  • Existing research on gaming dependencies needs further exploration in adolescent populations.

Purpose of the Study:

  • To assess the prevalence of computer game dependence among adolescents.
  • To identify factors associated with higher risk of dependence.
  • To compare findings with existing research on other gaming dependencies.

Main Methods:

  • A questionnaire study involving 387 adolescents aged 12-16.
  • Utilized a scale adapted from DSM-III-R criteria for pathological gambling to measure dependence.

Related Experiment Videos

  • Analyzed data to identify patterns in gaming frequency, gender, and age of initiation.
  • Main Results:

    • Approximately 20% (one in five) of adolescents met criteria for current computer game dependence.
    • Male adolescents played more regularly and were significantly more likely to be classified as dependent.
    • Starting computer games at an earlier age correlated with a higher likelihood of dependent gaming levels.

    Conclusions:

    • Computer game dependence is a notable issue affecting a significant portion of the adolescent population.
    • Gender and early initiation are key factors associated with increased risk.
    • Findings highlight the need for further research and potential interventions for adolescent gaming dependencies.