Search research articles
Contact Us
Filters
Showing results (1-10 of 8) with videos related to
Page
of 1
Sort By:
Child and Adolescent Mental Health
|
December 12, 2022
Debate: Games-based collaboration as a driver for massive-scale mental health research
Anders Drachen
Neuroimage
|
March 18, 2025
Unsupervised identification of internal perceptual states influencing psychomotor performance
Ozan Vardal, Theodoros Karapanagiotidis, Tom Stafford, et al.
Plos One
|
November 16, 2017
Exploring the relationship between video game expertise and fluid intelligence
Athanasios V Kokkinakis, Peter I Cowling, Anders Drachen, et al.
Plos One
|
October 14, 2022
Mind the gap: Distributed practice enhances performance in a MOBA game
Ozan Vardal, Valerio Bonometti, Anders Drachen, et al.
IEEE Computer Graphics and Applications
|
May 9, 2014
Game analytics for game user research, part 1: a workshop review and case study
Magy Seif El-Nasr, Heather Desurvire, Bardia Aghabeigi, et al.
Scientific Reports
|
January 7, 2023
Cross-cultural patterns in mobile playtime: an analysis of 118 billion hours of human data
David Zendle, Catherine Flick, Darel Halgarth, et al.
Journal of Medical Internet Research
|
November 8, 2023
The Relationship Between Lockdowns and Video Game Playtime: Multilevel Time-Series Analysis Using Massive-Scale Data Telemetry
David Zendle, Catherine Flick, Darel Halgarth, et al.
Nature Human Behaviour
|
August 10, 2023
No evidence that Chinese playtime mandates reduced heavy gaming in one segment of the video games industry
David Zendle, Catherine Flick, Elena Gordon-Petrovskaya, et al.
Page
of 1
Search research articles
Search
Showing results (1-10 of 8) with videos related to
Sort By:
Page
of 1
Child and Adolescent Mental Health
|
December 12, 2022
Debate: Games-based collaboration as a driver for massive-scale mental health research
Anders Drachen
Neuroimage
|
March 18, 2025
Unsupervised identification of internal perceptual states influencing psychomotor performance
Ozan Vardal, Theodoros Karapanagiotidis, Tom Stafford, et al.
Plos One
|
November 16, 2017
Exploring the relationship between video game expertise and fluid intelligence
Athanasios V Kokkinakis, Peter I Cowling, Anders Drachen, et al.
Plos One
|
October 14, 2022
Mind the gap: Distributed practice enhances performance in a MOBA game
Ozan Vardal, Valerio Bonometti, Anders Drachen, et al.
IEEE Computer Graphics and Applications
|
May 9, 2014
Game analytics for game user research, part 1: a workshop review and case study
Magy Seif El-Nasr, Heather Desurvire, Bardia Aghabeigi, et al.
Scientific Reports
|
January 7, 2023
Cross-cultural patterns in mobile playtime: an analysis of 118 billion hours of human data
David Zendle, Catherine Flick, Darel Halgarth, et al.
Journal of Medical Internet Research
|
November 8, 2023
The Relationship Between Lockdowns and Video Game Playtime: Multilevel Time-Series Analysis Using Massive-Scale Data Telemetry
David Zendle, Catherine Flick, Darel Halgarth, et al.
Nature Human Behaviour
|
August 10, 2023
No evidence that Chinese playtime mandates reduced heavy gaming in one segment of the video games industry
David Zendle, Catherine Flick, Elena Gordon-Petrovskaya, et al.
Page
of 1