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Anders Drachen

Showing results (1-10 of 8) with videos related to

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Child and Adolescent Mental Health|December 12, 2022
Debate: Games-based collaboration as a driver for massive-scale mental health researchAnders Drachen
Neuroimage|March 18, 2025
Unsupervised identification of internal perceptual states influencing psychomotor performanceOzan Vardal, Theodoros Karapanagiotidis, Tom Stafford, et al.
Plos One|November 16, 2017
Exploring the relationship between video game expertise and fluid intelligenceAthanasios V Kokkinakis, Peter I Cowling, Anders Drachen, et al.
Plos One|October 14, 2022
Mind the gap: Distributed practice enhances performance in a MOBA gameOzan Vardal, Valerio Bonometti, Anders Drachen, et al.
IEEE Computer Graphics and Applications|May 9, 2014
Game analytics for game user research, part 1: a workshop review and case studyMagy Seif El-Nasr, Heather Desurvire, Bardia Aghabeigi, et al.
Scientific Reports|January 7, 2023
Cross-cultural patterns in mobile playtime: an analysis of 118 billion hours of human dataDavid Zendle, Catherine Flick, Darel Halgarth, et al.
Journal of Medical Internet Research|November 8, 2023
The Relationship Between Lockdowns and Video Game Playtime: Multilevel Time-Series Analysis Using Massive-Scale Data TelemetryDavid Zendle, Catherine Flick, Darel Halgarth, et al.
Nature Human Behaviour|August 10, 2023
No evidence that Chinese playtime mandates reduced heavy gaming in one segment of the video games industryDavid Zendle, Catherine Flick, Elena Gordon-Petrovskaya, et al.
Pageof 1

Showing results (1-10 of 8) with videos related to

Sort By:
Pageof 1
Child and Adolescent Mental Health|December 12, 2022
Debate: Games-based collaboration as a driver for massive-scale mental health researchAnders Drachen
Neuroimage|March 18, 2025
Unsupervised identification of internal perceptual states influencing psychomotor performanceOzan Vardal, Theodoros Karapanagiotidis, Tom Stafford, et al.
Plos One|November 16, 2017
Exploring the relationship between video game expertise and fluid intelligenceAthanasios V Kokkinakis, Peter I Cowling, Anders Drachen, et al.
Plos One|October 14, 2022
Mind the gap: Distributed practice enhances performance in a MOBA gameOzan Vardal, Valerio Bonometti, Anders Drachen, et al.
IEEE Computer Graphics and Applications|May 9, 2014
Game analytics for game user research, part 1: a workshop review and case studyMagy Seif El-Nasr, Heather Desurvire, Bardia Aghabeigi, et al.
Scientific Reports|January 7, 2023
Cross-cultural patterns in mobile playtime: an analysis of 118 billion hours of human dataDavid Zendle, Catherine Flick, Darel Halgarth, et al.
Journal of Medical Internet Research|November 8, 2023
The Relationship Between Lockdowns and Video Game Playtime: Multilevel Time-Series Analysis Using Massive-Scale Data TelemetryDavid Zendle, Catherine Flick, Darel Halgarth, et al.
Nature Human Behaviour|August 10, 2023
No evidence that Chinese playtime mandates reduced heavy gaming in one segment of the video games industryDavid Zendle, Catherine Flick, Elena Gordon-Petrovskaya, et al.
Pageof 1