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Showing results (31-40 of 106) with videos related to
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Experimental Gerontology
|
October 16, 2024
Exergaming interventions for older adults: The effect of game characteristics on gameplay
Helen Müller, Nina Skjæret-Maroni, Ellen Marie Bardal, et al.
Sensors (Basel, Switzerland)
|
February 15, 2022
Putting Temperature into the Equation: Development and Validation of Algorithms to Distinguish Non-Wearing from Inactivity and Sleep in Wearable Sensors
Sara Pagnamenta, Karoline Blix Grønvik, Kamiar Aminian, et al.
Experimental Brain Research
|
February 16, 2013
Perceiving affordances for different motor skills
Whitney G Cole, Gladys L Y Chan, Beatrix Vereijken, et al.
Sensors (Basel, Switzerland)
|
December 9, 2020
Comparison of a Deep Learning-Based Pose Estimation System to Marker-Based and Kinect Systems in Exergaming for Balance Training
Elise Klæbo Vonstad, Xiaomeng Su, Beatrix Vereijken, et al.
Journal of Neuroengineering and Rehabilitation
|
February 14, 2022
Performance of machine learning models in estimation of ground reaction forces during balance exergaming
Elise Klæbo Vonstad, Kerstin Bach, Beatrix Vereijken, et al.
International Journal of Medical Informatics
|
November 13, 2015
Exercise and rehabilitation delivered through exergames in older adults: An integrative review of technologies, safety and efficacy
Nina Skjæret, Ather Nawaz, Tobias Morat, et al.
JMIR Mhealth and Uhealth
|
April 28, 2020
App-based Self-administrable Clinical Tests of Physical Function: Development and Usability Study
Ronny Bergquist, Beatrix Vereijken, Sabato Mellone, et al.
Health Informatics Journal
|
August 26, 2015
Usability and acceptability of balance exergames in older adults: A scoping review
Ather Nawaz, Nina Skjæret, Jorunn Lægdheim Helbostad, et al.
Frontiers in Sports and Active Living
|
December 21, 2020
Balance Training in Older Adults Using Exergames: Game Speed and Cognitive Elements Affect How Seniors Play
Phillipp Anders, Espen Ingvald Bengtson, Karoline Blix Grønvik, et al.
Developmental Psychobiology
|
November 18, 2018
Use it or lose it? Effects of age, experience, and disuse on crawling
Whitney G Cole, Beatrix Vereijken, Jesse W Young, et al.
Page
of 11
Search research articles
Search
Showing results (31-40 of 106) with videos related to
Sort By:
Page
of 11
Experimental Gerontology
|
October 16, 2024
Exergaming interventions for older adults: The effect of game characteristics on gameplay
Helen Müller, Nina Skjæret-Maroni, Ellen Marie Bardal, et al.
Sensors (Basel, Switzerland)
|
February 15, 2022
Putting Temperature into the Equation: Development and Validation of Algorithms to Distinguish Non-Wearing from Inactivity and Sleep in Wearable Sensors
Sara Pagnamenta, Karoline Blix Grønvik, Kamiar Aminian, et al.
Experimental Brain Research
|
February 16, 2013
Perceiving affordances for different motor skills
Whitney G Cole, Gladys L Y Chan, Beatrix Vereijken, et al.
Sensors (Basel, Switzerland)
|
December 9, 2020
Comparison of a Deep Learning-Based Pose Estimation System to Marker-Based and Kinect Systems in Exergaming for Balance Training
Elise Klæbo Vonstad, Xiaomeng Su, Beatrix Vereijken, et al.
Journal of Neuroengineering and Rehabilitation
|
February 14, 2022
Performance of machine learning models in estimation of ground reaction forces during balance exergaming
Elise Klæbo Vonstad, Kerstin Bach, Beatrix Vereijken, et al.
International Journal of Medical Informatics
|
November 13, 2015
Exercise and rehabilitation delivered through exergames in older adults: An integrative review of technologies, safety and efficacy
Nina Skjæret, Ather Nawaz, Tobias Morat, et al.
JMIR Mhealth and Uhealth
|
April 28, 2020
App-based Self-administrable Clinical Tests of Physical Function: Development and Usability Study
Ronny Bergquist, Beatrix Vereijken, Sabato Mellone, et al.
Health Informatics Journal
|
August 26, 2015
Usability and acceptability of balance exergames in older adults: A scoping review
Ather Nawaz, Nina Skjæret, Jorunn Lægdheim Helbostad, et al.
Frontiers in Sports and Active Living
|
December 21, 2020
Balance Training in Older Adults Using Exergames: Game Speed and Cognitive Elements Affect How Seniors Play
Phillipp Anders, Espen Ingvald Bengtson, Karoline Blix Grønvik, et al.
Developmental Psychobiology
|
November 18, 2018
Use it or lose it? Effects of age, experience, and disuse on crawling
Whitney G Cole, Beatrix Vereijken, Jesse W Young, et al.
Page
of 11