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Human Factors|March 27, 2019
Beyond Fitts's Law: A Three-Phase Model Predicts Movement Time to Position an Object in an Immersive 3D Virtual EnvironmentCheng-Long Deng, Peng Geng, Yi-Fei Hu, et al.Applied Ergonomics|May 1, 2022
A combination of eye-gaze and head-gaze interactions improves efficiency and user experience in an object positioning task in virtual environmentsCheng-Long Deng, Chen-Yu Tian, Shu-Guang KuaiNature Human Behaviour|June 12, 2019
A social interaction field model accurately identifies static and dynamic social groupingsChen Zhou, Ming Han, Qi Liang, et al.Journal of Vision|January 11, 2007
Constant contour integration in peripheral vision for stimuli with good Gestalt propertiesShu-Guang Kuai, Cong YuPsychological Science|March 1, 2013
Learning to see, but not discriminate, visual forms is impaired in agingShu-Guang Kuai, Zoe KourtziCurrent Biology : CB|September 10, 2013
Learning optimizes decision templates in the human visual cortexShu-Guang Kuai, Dennis Levi, Zoe KourtziFrontiers in Psychology|March 9, 2013
Differences in the time course of learning for hard compared to easy trainingAdrian Garcia, Shu-Guang Kuai, Zoe KourtziJournal of Vision|December 15, 2018
The human visual system estimates angle features in an internal reference frame: A computational and psychophysical studyZhe-Xin Xu, Yan Chen, Shu-Guang KuaiPsych Journal|September 21, 2022
Social rather than physical crowding reduces the required interpersonal distance in virtual environmentsMing Han, Xue-Min Wang, Shu-Guang KuaiCerebral Cortex (New York, N.Y. : 1991)|June 1, 2016
Contour Integration over Time: Psychophysical and fMRI EvidenceShu-Guang Kuai, Wu Li, Cong Yu, et al.Pageof 17