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Cyberpsychology & Behavior : the Impact of the Internet, Multimedia and Virtual Reality on Behavior and Society|December 19, 2007
How to know and choose online games: differences between current and potential playersChing-I Teng, Shao-Kang Lo, Pe-Cheng WangCyberpsychology & Behavior : the Impact of the Internet, Multimedia and Virtual Reality on Behavior and Society|September 27, 2008
The nonverbal communication functions of emoticons in computer-mediated communicationShao-Kang LoCyberpsychology, Behavior and Social Networking|June 18, 2013
How do challenges increase customer loyalty to online games?Ching-I TengCyberpsychology & Behavior : the Impact of the Internet, Multimedia and Virtual Reality on Behavior and Society|April 22, 2008
Personality differences between online game players and nonplayers in a student sampleChing-I TengCyberpsychology & Behavior : the Impact of the Internet, Multimedia and Virtual Reality on Behavior and Society|March 2, 2005
Physical interpersonal relationships and social anxiety among online game playersShao-Kang Lo, Chih-Chien Wang, Wenchang FangCyberpsychology & Behavior : the Impact of the Internet, Multimedia and Virtual Reality on Behavior and Society|February 20, 2007
Designing time-limited cyber promotions: effects of time limit and involvementChing-I Teng, Li-Shia HuangPsychological Reports|August 28, 2009
Development of a Chinese Superstitious Belief ScaleLi-Shia Huang, Ching-I TengCyberpsychology, Behavior and Social Networking|July 26, 2011
Exploring the links between personality traits and motivations to play online gamesJowon Park, Yosep Song, Ching-I TengJournal of Nursing Management|June 16, 2010
Nurse-perceived time pressure and patient-perceived care qualityChing-I Teng, Feng-Ju Hsiao, Tin-An ChouJournal of Advanced Nursing|August 14, 2009
Emotional stability of nurses: impact on patient safetyChing-I Teng, Shin-Shin Chang, Kuang-Hung HsuPageof 5