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GMS Journal for Medical Education|March 4, 2021
Digital health communication and health literacy in times of COVID-19. Planning and implementation of a special course of study in health promotion and preventionKevin Dadaczynski, Daniel TolksBundesgesundheitsblatt, Gesundheitsforschung, Gesundheitsschutz|December 14, 2017
[Digital learning and teaching in medical education : Already there or still at the beginning?]Sebastian Kuhn, Susanne Frankenhauser, Daniel TolksGMS Journal for Medical Education|September 7, 2018
Teaching load - a barrier to digitalisation in higher education? A position paper on the framework surrounding higher education medical teaching in the digital age using Bavaria, Germany as an exampleChristoph Müller, Saskia Füngerlings, Daniel Tolks, et al.JMIR Serious Games|January 15, 2024
The Role of AI in Serious Games and Gamification for Health: Scoping ReviewDaniel Tolks, Johannes Jeremy Schmidt, Sebastian KuhnGMS Journal for Medical Education|September 28, 2020
Blended learning: ten tips on how to implement it into a curriculum in healthcare educationInga Hege, Daniel Tolks, Martin Adler, et al.GMS Journal for Medical Education|March 4, 2021
The use of the online Inverted Classroom Model for digital teaching with gamification in medical studiesJohanna Huber, Matthias Witti, Michaela Schunk, et al.JMIR Medical Education|May 26, 2025
Novel Blended Learning on Artificial Intelligence for Medical Students: Qualitative Interview StudyZoe S Oftring, Kim Deutsch, Daniel Tolks, et al.Frontiers in Public Health|March 17, 2023
The untapped potential of Games for Health in times of crises. A critical reflectionKevin Dadaczynski, Daniel Tolks, Kamil J Wrona, et al.BMC Medical Education|May 15, 2016
A qualitative analysis of virtual patient descriptions in healthcare education based on a systematic literature reviewInga Hege, Andrzej A Kononowicz, Daniel Tolks, et al.Bundesgesundheitsblatt, Gesundheitsforschung, Gesundheitsschutz|May 27, 2020
[Game-based approaches to prevention and health promotion: serious games and gamification]Daniel Tolks, Claudia Lampert, Kevin Dadaczynski, et al.Pageof 2