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Daphné Bavelier

Showing results (1-10 of 12) with videos related to

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Neuron|February 14, 2007
Paying attention to neurons with discriminating tasteAlexandre Pouget, Daphné Bavelier
Neuroscience and Biobehavioral Reviews|September 8, 2023
Play in video gamesArthur Nguyen, Daphné Bavelier
Journal of Child Psychology and Psychiatry, and Allied Disciplines|December 15, 2023
Not screens but their context of use impact cognitive development: a commentary on Yang et al. (2023)Benoit Bediou, Sezen Cekic, Daphné Bavelier
Scientific Reports|June 15, 2017
Dressmakers show enhanced stereoscopic visionAdrien Chopin, Dennis M Levi, Daphné Bavelier
Acta Psychologica|July 19, 2025
Evaluating planning through play: Exploring the use of mini games to assess planning abilitiesEmma G Cunningham, Daphné Bavelier, C Shawn Green
Cognition|June 24, 2025
Rethinking planning metrics: An analysis of common measurements of planning abilitiesEmma G Cunningham, Daphné Bavelier, C Shawn Green
Revue Medicale Suisse|February 21, 2024
[Screens and adolescence: what issues for the Z generation?]Yara Barrense-Dias, Benoit Bediou, Daphné Bavelier, et al.
BMC Psychiatry|January 19, 2024
Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trialNaïma Gradi, Adrien Chopin, Daphné Bavelier, et al.
Scientific Reports|April 10, 2019
Binocular non-stereoscopic cues can deceive clinical tests of stereopsisAdrien Chopin, Samantha Wenyan Chan, Bahia Guellai, et al.
Comprehensive Psychiatry|May 18, 2024
Going beyond video game consumption when considering Internet Gaming DisorderSezen Cekic, Benoît Bediou, Sophia Achab, et al.
Pageof 2

Showing results (1-10 of 12) with videos related to

Sort By:
Pageof 2
Neuron|February 14, 2007
Paying attention to neurons with discriminating tasteAlexandre Pouget, Daphné Bavelier
Neuroscience and Biobehavioral Reviews|September 8, 2023
Play in video gamesArthur Nguyen, Daphné Bavelier
Journal of Child Psychology and Psychiatry, and Allied Disciplines|December 15, 2023
Not screens but their context of use impact cognitive development: a commentary on Yang et al. (2023)Benoit Bediou, Sezen Cekic, Daphné Bavelier
Scientific Reports|June 15, 2017
Dressmakers show enhanced stereoscopic visionAdrien Chopin, Dennis M Levi, Daphné Bavelier
Acta Psychologica|July 19, 2025
Evaluating planning through play: Exploring the use of mini games to assess planning abilitiesEmma G Cunningham, Daphné Bavelier, C Shawn Green
Cognition|June 24, 2025
Rethinking planning metrics: An analysis of common measurements of planning abilitiesEmma G Cunningham, Daphné Bavelier, C Shawn Green
Revue Medicale Suisse|February 21, 2024
[Screens and adolescence: what issues for the Z generation?]Yara Barrense-Dias, Benoit Bediou, Daphné Bavelier, et al.
BMC Psychiatry|January 19, 2024
Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trialNaïma Gradi, Adrien Chopin, Daphné Bavelier, et al.
Scientific Reports|April 10, 2019
Binocular non-stereoscopic cues can deceive clinical tests of stereopsisAdrien Chopin, Samantha Wenyan Chan, Bahia Guellai, et al.
Comprehensive Psychiatry|May 18, 2024
Going beyond video game consumption when considering Internet Gaming DisorderSezen Cekic, Benoît Bediou, Sophia Achab, et al.
Pageof 2