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Francesco Ferrise

Showing results (11-20 of 20) with videos related to

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IEEE Computer Graphics and Applications|March 3, 2025
Enhancing Virtual Reality Training through Artificial Intelligence: A Case StudyRiccardo Giussani, Nicolo Dozio, Stefano Rigone, et al.
Frontiers in Sports and Active Living|March 9, 2023
Design of a sensor network for the quantitative analysis of sport climbingAlessandro Colombo, Ramon Maj, Marita Canina, et al.
IEEE Computer Graphics and Applications|March 24, 2026
The Rise of AI-Generated Anime Avatars: Trends, Challenges, and OpportunitiesFernanda Miyuki Yamada, Joao Paulo Gois, Hiroki Takahashi, et al.
Applied Ergonomics|July 18, 2020
Conveying trunk orientation information through a wearable tactile interfaceRoberta Etzi, Alberto Gallace, Gemma Massetti, et al.
IEEE Computer Graphics and Applications|September 14, 2023
How to Evaluate If Collaborative Augmented Reality Speaks to Its UsersBernardo Marques, Samuel Silva, Paulo Dias, et al.
Scientific Reports|December 17, 2021
Development of an affective database made of interactive virtual environmentsNicolò Dozio, Federica Marcolin, Giulia Wally Scurati, et al.
Frontiers in Psychology|February 20, 2019
Effects of Interpersonal Sensorimotor Synchronization on Dyadic Creativity: Gender MattersAndrea Gaggioli, Elisa Maria Falletta, Francesco Ferrise, et al.
Cyberpsychology, Behavior and Social Networking|September 30, 2022
An Exploratory Study on the Effect of Virtual Environments on Cognitive Performances and Psychophysiological ResponsesIvana Frigione, Gemma Massetti, Matteo Girondini, et al.
IEEE Computer Graphics and Applications|May 17, 2023
Toward a Holistic Virtual Environment for Graph Visualization and AnalysisJordan A Henstrom, Jonathan M Alexander, Jackson T Hart, et al.
IEEE Computer Graphics and Applications|December 10, 2021
Affective Virtual Reality: How to Design Artificial Experiences Impacting Human EmotionsFederica Marcolin, Giulia Wally Scurati, Luca Ulrich, et al.
Pageof 2

Showing results (11-20 of 20) with videos related to

Sort By:
Pageof 2
You have reached the last page of results.This site can display upto 20 results.
IEEE Computer Graphics and Applications|March 3, 2025
Enhancing Virtual Reality Training through Artificial Intelligence: A Case StudyRiccardo Giussani, Nicolo Dozio, Stefano Rigone, et al.
Frontiers in Sports and Active Living|March 9, 2023
Design of a sensor network for the quantitative analysis of sport climbingAlessandro Colombo, Ramon Maj, Marita Canina, et al.
IEEE Computer Graphics and Applications|March 24, 2026
The Rise of AI-Generated Anime Avatars: Trends, Challenges, and OpportunitiesFernanda Miyuki Yamada, Joao Paulo Gois, Hiroki Takahashi, et al.
Applied Ergonomics|July 18, 2020
Conveying trunk orientation information through a wearable tactile interfaceRoberta Etzi, Alberto Gallace, Gemma Massetti, et al.
IEEE Computer Graphics and Applications|September 14, 2023
How to Evaluate If Collaborative Augmented Reality Speaks to Its UsersBernardo Marques, Samuel Silva, Paulo Dias, et al.
Scientific Reports|December 17, 2021
Development of an affective database made of interactive virtual environmentsNicolò Dozio, Federica Marcolin, Giulia Wally Scurati, et al.
Frontiers in Psychology|February 20, 2019
Effects of Interpersonal Sensorimotor Synchronization on Dyadic Creativity: Gender MattersAndrea Gaggioli, Elisa Maria Falletta, Francesco Ferrise, et al.
Cyberpsychology, Behavior and Social Networking|September 30, 2022
An Exploratory Study on the Effect of Virtual Environments on Cognitive Performances and Psychophysiological ResponsesIvana Frigione, Gemma Massetti, Matteo Girondini, et al.
IEEE Computer Graphics and Applications|May 17, 2023
Toward a Holistic Virtual Environment for Graph Visualization and AnalysisJordan A Henstrom, Jonathan M Alexander, Jackson T Hart, et al.
IEEE Computer Graphics and Applications|December 10, 2021
Affective Virtual Reality: How to Design Artificial Experiences Impacting Human EmotionsFederica Marcolin, Giulia Wally Scurati, Luca Ulrich, et al.
Pageof 2