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J Edward Swan

Showing results (1-10 of 12) with videos related to

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IEEE Transactions on Visualization and Computer Graphics|March 29, 2008
Usability engineering for augmented reality: employing user-based studies to inform designJoseph L Gabbard, J Edward Swan
IEEE Transactions on Visualization and Computer Graphics|February 23, 2013
Peripheral stimulation and its effect on perceived spatial scale in virtual environmentsJ Adam Jones, J Edward Swan, Mark Bolas
IEEE Transactions on Visualization and Computer Graphics|September 5, 2015
Matching and reaching depth judgments with real and augmented reality targetsJ Edward Swan, Gurjot Singh, Stephen R Ellis
IEEE Transactions on Visualization and Computer Graphics|September 18, 2018
The Effect of Focal Distance, Age, and Brightness on Near-Field Augmented Reality Depth MatchingGurjot Singh, Stephen R Ellis, J Edward Swan
IEEE Transactions on Visualization and Computer Graphics|September 30, 2017
A Survey of Calibration Methods for Optical See-Through Head-Mounted DisplaysJens Grubert, Yuta Itoh, Kenneth Moser, et al.
IEEE Transactions on Visualization and Computer Graphics|July 12, 2018
Effects of AR Display Context Switching and Focal Distance Switching on Human PerformanceJoseph L Gabbard, Divya Gupta Mehra, J Edward Swan
IEEE Transactions on Visualization and Computer Graphics|May 1, 2014
Message from the paper chairs and guest editors. IEEE Transactions on Visualization and Computer GraphicsSabine Coquillart, Kiyoshi Kiyokawa, J Edward Swan, et al.
Frontiers in Robotics and AI|January 27, 2021
A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014Arindam Dey, Mark Billinghurst, Robert W Lindeman, et al.
IEEE Transactions on Visualization and Computer Graphics|March 16, 2007
Egocentric depth judgments in optical, see-through augmented realityJ Edward Swan, Adam Jones, Eric Kolstad, et al.
IEEE Transactions on Visualization and Computer Graphics|February 15, 2022
The Effect of Context Switching, Focal Switching Distance, Binocular and Monocular Viewing, and Transient Focal Blur on Human Performance in Optical See-Through Augmented RealityMohammed Safayet Arefin, Nate Phillips, Alexander Plopski, et al.
Pageof 2

Showing results (1-10 of 12) with videos related to

Sort By:
Pageof 2
IEEE Transactions on Visualization and Computer Graphics|March 29, 2008
Usability engineering for augmented reality: employing user-based studies to inform designJoseph L Gabbard, J Edward Swan
IEEE Transactions on Visualization and Computer Graphics|February 23, 2013
Peripheral stimulation and its effect on perceived spatial scale in virtual environmentsJ Adam Jones, J Edward Swan, Mark Bolas
IEEE Transactions on Visualization and Computer Graphics|September 5, 2015
Matching and reaching depth judgments with real and augmented reality targetsJ Edward Swan, Gurjot Singh, Stephen R Ellis
IEEE Transactions on Visualization and Computer Graphics|September 18, 2018
The Effect of Focal Distance, Age, and Brightness on Near-Field Augmented Reality Depth MatchingGurjot Singh, Stephen R Ellis, J Edward Swan
IEEE Transactions on Visualization and Computer Graphics|September 30, 2017
A Survey of Calibration Methods for Optical See-Through Head-Mounted DisplaysJens Grubert, Yuta Itoh, Kenneth Moser, et al.
IEEE Transactions on Visualization and Computer Graphics|July 12, 2018
Effects of AR Display Context Switching and Focal Distance Switching on Human PerformanceJoseph L Gabbard, Divya Gupta Mehra, J Edward Swan
IEEE Transactions on Visualization and Computer Graphics|May 1, 2014
Message from the paper chairs and guest editors. IEEE Transactions on Visualization and Computer GraphicsSabine Coquillart, Kiyoshi Kiyokawa, J Edward Swan, et al.
Frontiers in Robotics and AI|January 27, 2021
A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014Arindam Dey, Mark Billinghurst, Robert W Lindeman, et al.
IEEE Transactions on Visualization and Computer Graphics|March 16, 2007
Egocentric depth judgments in optical, see-through augmented realityJ Edward Swan, Adam Jones, Eric Kolstad, et al.
IEEE Transactions on Visualization and Computer Graphics|February 15, 2022
The Effect of Context Switching, Focal Switching Distance, Binocular and Monocular Viewing, and Transient Focal Blur on Human Performance in Optical See-Through Augmented RealityMohammed Safayet Arefin, Nate Phillips, Alexander Plopski, et al.
Pageof 2