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Attention, Perception & Psychophysics|December 14, 2011
Improved top-down control reduces oculomotor capture: the case of action video game playersJoseph D Chisholm, Alan KingstonePsychonomic Bulletin & Review|March 17, 2015
Action video games and improved attentional control: Disentangling selection- and response-based processesJoseph D Chisholm, Alan KingstoneActa Psychologica|June 15, 2015
Action video game players' visual search advantage extends to biologically relevant stimuliJoseph D Chisholm, Alan KingstoneAttention, Perception & Psychophysics|May 9, 2014
Knowing and avoiding: the influence of distractor awareness on oculomotor captureJoseph D Chisholm, Alan KingstoneJournal of Experimental Psychology. Human Perception and Performance|May 23, 2012
The embodiment of focus: investigating the impact of leaning behavior on our cognitive state and other's perception of our cognitive stateJoseph D Chisholm, Evan F Risko, Alan KingstoneQuarterly Journal of Experimental Psychology (2006)|August 16, 2013
From gestures to gaming: visible embodiment of remote actionsJoseph D Chisholm, Evan F Risko, Alan KingstoneAttention, Perception & Psychophysics|March 30, 2010
Reduced attentional capture in action video game playersJoseph D Chisholm, Clayton Hickey, Jan Theeuwes, et al.Quarterly Journal of Experimental Psychology (2006)|June 17, 2020
Cognitive load but not immersion plays a significant role in embodied cognition as seen through the spontaneous act of leaningParis Will, Austin Rothwell, Joseph D Chisholm, et al.Plos One|March 28, 2014
A cognitive ethology study of first- and third-person perspectivesJoseph D Chisholm, Craig S Chapman, Marvin Amm, et al.Canadian Journal of Experimental Psychology = Revue Canadienne De Psychologie Experimentale|December 10, 2020
Everyday human cognition and behaviourAlan KingstonePageof 26