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Virtual Reality|December 26, 2022
Differences in virtual and physical head orientation predict sickness during active head-mounted display-based virtual realityStephen Palmisano, Robert S Allison, Joel Teixeira, et al.
Aviation, Space, and Environmental Medicine|August 23, 2011
Display lag and gain effects on vection experienced by active observersApril Ash, Stephen Palmisano, Donovan G Govan, et al.
Journal of Vision|November 11, 2016
Stereoscopic advantages for vection induced by radial, circular, and spiral optic flowsStephen Palmisano, Stephanie Summersby, Rodney G Davies, et al.
Investigative Ophthalmology & Visual Science|February 3, 2021
Vision Impairment Provides New Insight Into Self-Motion PerceptionWilson Luu, Barbara Zangerl, Michael Kalloniatis, et al.
Applied Ergonomics|May 26, 2026
Contributions of headset IPD fit, vection and sway to cybersickness during head mounted display based virtual realityStephen Palmisano, Joel Teixeira, Sebastien Miellet, et al.
Applied Ergonomics|January 14, 2021
Spatial presence depends on 'coupling' between body sway and visual motion presented on head-mounted displays (HMDs)Nahian S Chowdhury, Wilson Luu, Stephen Palmisano, et al.
Frontiers in Psychology|March 31, 2015
The Oculus Rift: a cost-effective tool for studying visual-vestibular interactions in self-motion perceptionJuno Kim, Charles Y L Chung, Shinji Nakamura, et al.
Experimental Brain Research|February 4, 2016
Age-related effects of increasing postural challenge on eye movement onset latencies to visual targetsSergio Jimenez, Mark Hollands, Stephen Palmisano, et al.
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