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Psychiatry Investigation|October 11, 2018
Spatial Learning and Memory Using a Radial Arm Maze with a Head-Mounted DisplayHyunjeong Kim, Jin Young Park, Kwanguk Kenny Kim
JMIR Serious Games|October 22, 2025
Becoming a Rapid Shooter in a Game Using Embodied Electrical Muscle Stimulation: Development and Usability StudyJihwan Kim, Mingyu Kang, Jejoong Kim, et al.
Cyberpsychology, Behavior and Social Networking|February 20, 2020
Impact of Body Size Match to an Avatar on the Body Ownership Illusion and User's Subjective ExperienceSo-Yeon Kim, Hyojin Park, Myeongul Jung, et al.
Computer Methods and Programs in Biomedicine|September 3, 2016
Human field of regard, field of view, and attention biasWoncheol Jang, Joon-Ho Shin, Mingyu Kim, et al.
IEEE Transactions on Visualization and Computer Graphics|October 6, 2025
When LLMs Recognize Your Space: Research on Experiences with Spatially Aware LLM AgentsSeungwoo Oh, Nakyoung An, Youngwug Cho, et al.
Psychiatry Investigation|May 3, 2019
Joint Attention Virtual Classroom: A Preliminary StudySeung-Hun Seo, Eunjoo Kim, Peter Mundy, et al.
Cyberpsychology, Behavior and Social Networking|July 18, 2020
Feasibility of a Virtual Reality Program in Managing Test Anxiety: A Pilot StudyJoon Hee Kwon, Narae Hong, Kwanguk Kenny Kim, et al.
Cyberpsychology, Behavior and Social Networking|January 24, 2019
Development of Virtual Reality Continuous Performance Test Utilizing Social Cues for Children and Adolescents with Attention-Deficit/Hyperactivity DisorderHyojung Eom, Kwanguk Kenny Kim, Sungmi Lee, et al.
Scientific Data|January 3, 2026
Human Activity Recognition Dataset for Pedestrians with Mobility DisabilitiesYeji Woo, Sungjin Hwang, Seungwoo Oh, et al.
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