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Feasibility of a Virtual Reality Program in Managing Test Anxiety: A Pilot Study
Joon Hee Kwon1,2, Narae Hong2, Kwanguk Kenny Kim3
1Brain Korea 21 PLUS Project for Medical Science, Yonsei University, Seoul, Republic of Korea.
Cyberpsychology, Behavior and Social Networking
|July 18, 2020
Summary
This study shows a virtual reality (VR) program effectively reduced test anxiety in students. The VR environment successfully induced anxiety and demonstrated its potential for managing negative emotions in children.
Area of Science:
- Psychology
- Educational Technology
- Clinical Psychology
Background:
- Test anxiety is a growing concern for school-aged children, particularly in East-Asian countries with high academic pressure.
- Elevated academic stress can increase vulnerability to anxiety disorders among students.
- Virtual reality (VR) offers a novel approach to address psychological challenges in educational settings.
Purpose of the Study:
- To examine the feasibility of a virtual reality (VR) program for managing test anxiety in students.
- To assess the effectiveness of VR in inducing and potentially alleviating anxiety symptoms.
- To explore technology-enhanced interventions for psychological well-being in school-aged children.
Main Methods:
- A VR test anxiety program was implemented with 22 typically developing children.
- Participants completed self-reported questionnaires for test anxiety, state-trait anxiety, and depression.
- Physiological measures, including heart rate (HR) variability, and subjective anxiety were recorded during anxiety-inducing and meditation sessions.
Main Results:
- A significant decrease in self-perceived anxiety was observed during the VR program (p < 0.001).
- A significant main effect of time was found on the standard deviation of R-R interval (p = 0.002).
- Significant correlations were identified between changes in HR and perceived anxiety during virtual exam and meditation sessions (p < 0.011).
Conclusions:
- The virtual environment is feasible for inducing varying levels of anxiety in students.
- The VR program shows potential as a viable method for managing negative emotions and test anxiety.
- Technology-enhanced tools, like VR, hold promise for addressing psychological issues in school-aged children, warranting further clinical validation.

