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IEEE Computer Graphics and Applications|May 9, 2014
Methods for game user research: studying player behavior to enhance game designHeather Desurvire, Magy Seif El-Nasr
Frontiers in Psychology|December 20, 2021
"Because I'm Bad at the Game!" A Microanalytic Study of Self Regulated Learning in League of LegendsErica Kleinman, Christian Gayle, Magy Seif El-Nasr
Games for Health Journal|August 18, 2017
Iterative Design and Testing for the Development of a Game-Based Chlamydia Awareness Intervention: A Pilot StudyRui Jiang, James McKanna, Samantha Calabrese, et al.
IEEE Computer Graphics and Applications|May 9, 2014
Game analytics for game user research, part 1: a workshop review and case studyMagy Seif El-Nasr, Heather Desurvire, Bardia Aghabeigi, et al.
Proceedings of the ... Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play|April 16, 2021
Large-Scale Analysis of Visualization Options in a Citizen Science GameJosh Aaron Miller, Vivian Lee, Seth Cooper, et al.
FDG : Proceedings of the International Conference on Foundations of Digital Games. International Conference on the Foundations of Digital Games|December 3, 2019
Expertise and Engagement: Re-Designing Citizen Science Games With Players' Minds in MindJosh Aaron Miller, Uttkarsh Narayan, Matthew Hantsbarger, et al.
JMIR Serious Games|June 4, 2016
Effects of Playing a Serious Computer Game on Body Mass Index and Nutrition Knowledge in WomenMariya Shiyko, Sean Hallinan, Magy Seif El-Nasr, et al.
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