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Frontiers in Psychology|April 26, 2021
Educational and Social Exergaming: A Perspective on Physical, Social, and Educational Benefits and Pitfalls of Exergaming at Home During the COVID-19 Pandemic and AfterwardsMarco Rüth, Kai KasparFrontiers in Psychology|February 12, 2021
Commercial Video Games in School Teaching: Two Mixed Methods Case Studies on Students' Reflection ProcessesMarco Rüth, Kai KasparCurrent Psychology (New Brunswick, N.J.)|June 26, 2023
Online learning during the Covid-19 pandemic: How university students' perceptions, engagement, and performance are related to their personal characteristicsKai Kaspar, Kateryna Burtniak, Marco RüthFrontiers in Psychology|June 10, 2025
Learning about depression by watching gaming videos: a case study on the potential of digital games for psychoeducation and destigmatizationMarco Rüth, Raoul Bachmayer, Kai KasparFrontiers in Psychology|June 17, 2021
The Effects of Different Feedback Types on Learning With Mobile Quiz AppsMarco Rüth, Johannes Breuer, Daniel Zimmermann, et al.Frontiers in Psychology|June 19, 2023
Commercial exergames for rehabilitation of physical health and quality of life: a systematic review of randomized controlled trials with adults in unsupervised home environmentsMarco Rüth, Mona Schmelzer, Kateryna Burtniak, et al.The Behavioral and Brain Sciences|March 29, 2017
Arousal-biased preferences for sensory input: An agent-centered and multisource perspectiveKai KasparJournal of Medical Internet Research|August 8, 2020
Motivations for Social Distancing and App Use as Complementary Measures to Combat the COVID-19 Pandemic: Quantitative Survey StudyKai KasparPlos One|November 19, 2013
A weighty matter: heaviness influences the evaluation of disease severity, drug effectiveness, and side effectsKai KasparISRN Neuroscience|June 25, 2014
What Guides Visual Overt Attention under Natural Conditions? Past and Future ResearchKai KasparPageof 5