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Commercial Video Games in School Teaching: Two Mixed Methods Case Studies on Students' Reflection Processes.
1Department of Psychology, University of Cologne, Cologne, Germany.
Frontiers in Psychology
|February 12, 2021
Summary
Commercial video games can enhance formal education by serving as objects of reflection. Integrating games into lessons allows students to critically analyze content, improving media literacy and learning motivation.
Area of Science:
- Educational Technology
- Media Studies
- Game-Based Learning
Background:
- Commercial video games are prevalent in students' lives and offer potential for educational use.
- Formal educational settings require more evidence on effectively integrating video games for learning.
- Teachers can leverage video games to motivate students and guide reflective learning processes.
Purpose of the Study:
- To investigate student reflection processes when using commercial video games in high school classrooms.
- To explore how students engage with game content and relate it to curricular topics.
- To assess the educational value of commercial video games as objects of reflection.
Main Methods:
- Two mixed-methods case studies were conducted in 10th-grade biology and 12th-grade history courses.
- Students (n=46) played and discussed commercial video games aligned with their curriculum.
- Student reflection was examined through their responses to teacher-led discussions on game content and educational relevance.
Main Results:
- Students discussed game enjoyment, content representation, and learning potential.
- Discussions facilitated reflection on game experiences, curriculum topics, and media criticism.
- Study 2 revealed discussions on emotions, stereotypes, violence, and narrative in a history game.
- Quantitative data showed positive impacts on perceived knowledge, motivation, and game acceptance.
Conclusions:
- Commercial video games can be valuable educational tools when used as objects of reflection.
- Integrating games promotes critical thinking, media literacy, and deeper engagement with subject matter.
- Further research is warranted to explore the full potential of game-based learning in diverse educational contexts.
Keywords:
commercial video gamesformal educationgame-based learningguided discovery learningmotivationreflectionvideo game acceptanceMore Related Videos
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