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Clinical Psychology & Psychotherapy
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May 30, 2019
Are changes in children's communication patterns predictive of treatment outcomes for children with anxiety?
Anna Lichtwarck-Aschoff, Marieke M J W van Rooij
Cyberpsychology, Behavior and Social Networking
|
May 25, 2022
Visualization, Self-Efficacy, and Locus of Control in a Virtual Reality Biofeedback Video Game for Anxiety Regulation
Joanneke Weerdmeester, Marieke M J W van Rooij, Isabela Granic
Journal of Medical Internet Research
|
February 4, 2020
A Stimulated Recall Method for the Improved Assessment of Quantity and Quality of Social Media Use
Nastasia Griffioen, Marieke M J W Van Rooij, Anna Lichtwarck-Aschoff, et al.
Frontiers in Physiology
|
February 2, 2013
A fractal approach to dynamic inference and distribution analysis
Marieke M J W van Rooij, Bertha A Nash, Srinivasan Rajaraman, et al.
JMIR Mental Health
|
March 25, 2020
Efficacy of a Virtual Reality Biofeedback Game (DEEP) to Reduce Anxiety and Disruptive Classroom Behavior: Single-Case Study
Rineke Bossenbroek, Aniek Wols, Joanneke Weerdmeester, et al.
Annals of Dyslexia
|
August 1, 2014
Dyslexic and skilled reading dynamics are self-similar
John G Holden, Lieke T Greijn, Marieke M J W van Rooij, et al.
Frontiers in Psychology
|
March 29, 2021
Breathing Biofeedback for Police Officers in a Stressful Virtual Environment: Challenges and Opportunities
Jan C Brammer, Jacobien M van Peer, Abele Michela, et al.
Frontiers in Psychology
|
February 28, 2022
Deep-Breathing Biofeedback Trainability in a Virtual-Reality Action Game: A Single-Case Design Study With Police Trainers
Abele Michela, Jacobien M van Peer, Jan C Brammer, et al.
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of 1
Search research articles
Search
Showing results (1-10 of 8) with videos related to
Sort By:
Page
of 1
Clinical Psychology & Psychotherapy
|
May 30, 2019
Are changes in children's communication patterns predictive of treatment outcomes for children with anxiety?
Anna Lichtwarck-Aschoff, Marieke M J W van Rooij
Cyberpsychology, Behavior and Social Networking
|
May 25, 2022
Visualization, Self-Efficacy, and Locus of Control in a Virtual Reality Biofeedback Video Game for Anxiety Regulation
Joanneke Weerdmeester, Marieke M J W van Rooij, Isabela Granic
Journal of Medical Internet Research
|
February 4, 2020
A Stimulated Recall Method for the Improved Assessment of Quantity and Quality of Social Media Use
Nastasia Griffioen, Marieke M J W Van Rooij, Anna Lichtwarck-Aschoff, et al.
Frontiers in Physiology
|
February 2, 2013
A fractal approach to dynamic inference and distribution analysis
Marieke M J W van Rooij, Bertha A Nash, Srinivasan Rajaraman, et al.
JMIR Mental Health
|
March 25, 2020
Efficacy of a Virtual Reality Biofeedback Game (DEEP) to Reduce Anxiety and Disruptive Classroom Behavior: Single-Case Study
Rineke Bossenbroek, Aniek Wols, Joanneke Weerdmeester, et al.
Annals of Dyslexia
|
August 1, 2014
Dyslexic and skilled reading dynamics are self-similar
John G Holden, Lieke T Greijn, Marieke M J W van Rooij, et al.
Frontiers in Psychology
|
March 29, 2021
Breathing Biofeedback for Police Officers in a Stressful Virtual Environment: Challenges and Opportunities
Jan C Brammer, Jacobien M van Peer, Abele Michela, et al.
Frontiers in Psychology
|
February 28, 2022
Deep-Breathing Biofeedback Trainability in a Virtual-Reality Action Game: A Single-Case Design Study With Police Trainers
Abele Michela, Jacobien M van Peer, Jan C Brammer, et al.
Page
of 1