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Mario Botsch

Showing results (1-10 of 21) with videos related to

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IEEE Transactions on Visualization and Computer Graphics|November 13, 2007
On linear variational surface deformation methodsMario Botsch, Olga Sorkine
Scientific Reports|March 24, 2017
Differential effects of face-realism and emotion on event-related brain potentials and their implications for the uncanny valley theorySebastian Schindler, Eduard Zell, Mario Botsch, et al.
IEEE Transactions on Visualization and Computer Graphics|March 12, 2025
Minimalism or Creative Chaos? On the Arrangement and Analysis of Numerous Scatterplots in Immersive 3D Knowledge SpacesMelanie Derksen, Torsten Kuhlen, Mario Botsch, et al.
Frontiers in Behavioral Neuroscience|May 10, 2021
Marker-Less Motion Capture of Insect Locomotion With Deep Neural Networks Pre-trained on Synthetic VideosIlja Arent, Florian P Schmidt, Mario Botsch, et al.
Journal of Experimental Psychology. General|September 1, 2022
Did it move? Humans use spatio-temporal landmark permanency efficiently for navigationCharlotte Roy, Dennis Wiebusch, Mario Botsch, et al.
IEEE Transactions on Visualization and Computer Graphics|March 17, 2025
Self-Similarity Beats Motor Control in Augmented Reality Body Weight PerceptionMarie Luisa Fiedler, Mario Botsch, Carolin Wienrich, et al.
IEEE Transactions on Visualization and Computer Graphics|March 10, 2025
Coverage of Facial Expressions and Its Effects on Avatar Embodiment, Self-Identification, and UncanninessPeter Kullmann, Theresa Schell, Timo Menzel, et al.
IEEE Transactions on Visualization and Computer Graphics|March 16, 2018
The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional ResponseThomas Waltemate, Dominik Gall, Daniel Roth, et al.
Neuropsychology|January 18, 2019
Neuropsychological assessment of visual selective attention and processing capacity with head-mounted displaysRebecca M Foerster, Christian H Poth, Christian Behler, et al.
Scientific Reports|February 16, 2017
Erratum: Using the virtual reality device Oculus Rift for neuropsychological assessment of visual processing capabilitiesRebecca M Foerster, Christian H Poth, Christian Behler, et al.
Pageof 3

Showing results (1-10 of 21) with videos related to

Sort By:
Pageof 3
IEEE Transactions on Visualization and Computer Graphics|November 13, 2007
On linear variational surface deformation methodsMario Botsch, Olga Sorkine
Scientific Reports|March 24, 2017
Differential effects of face-realism and emotion on event-related brain potentials and their implications for the uncanny valley theorySebastian Schindler, Eduard Zell, Mario Botsch, et al.
IEEE Transactions on Visualization and Computer Graphics|March 12, 2025
Minimalism or Creative Chaos? On the Arrangement and Analysis of Numerous Scatterplots in Immersive 3D Knowledge SpacesMelanie Derksen, Torsten Kuhlen, Mario Botsch, et al.
Frontiers in Behavioral Neuroscience|May 10, 2021
Marker-Less Motion Capture of Insect Locomotion With Deep Neural Networks Pre-trained on Synthetic VideosIlja Arent, Florian P Schmidt, Mario Botsch, et al.
Journal of Experimental Psychology. General|September 1, 2022
Did it move? Humans use spatio-temporal landmark permanency efficiently for navigationCharlotte Roy, Dennis Wiebusch, Mario Botsch, et al.
IEEE Transactions on Visualization and Computer Graphics|March 17, 2025
Self-Similarity Beats Motor Control in Augmented Reality Body Weight PerceptionMarie Luisa Fiedler, Mario Botsch, Carolin Wienrich, et al.
IEEE Transactions on Visualization and Computer Graphics|March 10, 2025
Coverage of Facial Expressions and Its Effects on Avatar Embodiment, Self-Identification, and UncanninessPeter Kullmann, Theresa Schell, Timo Menzel, et al.
IEEE Transactions on Visualization and Computer Graphics|March 16, 2018
The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional ResponseThomas Waltemate, Dominik Gall, Daniel Roth, et al.
Neuropsychology|January 18, 2019
Neuropsychological assessment of visual selective attention and processing capacity with head-mounted displaysRebecca M Foerster, Christian H Poth, Christian Behler, et al.
Scientific Reports|February 16, 2017
Erratum: Using the virtual reality device Oculus Rift for neuropsychological assessment of visual processing capabilitiesRebecca M Foerster, Christian H Poth, Christian Behler, et al.
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