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Mark Bolas

Showing results (1-10 of 6) with videos related to

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IEEE Computer Graphics and Applications|September 24, 2004
New research and explorations into multiuser immersive display systemsMark Bolas, Ian McDowall, Dan Corr
IEEE Transactions on Visualization and Computer Graphics|February 23, 2013
Peripheral stimulation and its effect on perceived spatial scale in virtual environmentsJ Adam Jones, J Edward Swan, Mark Bolas
Journal of Diabetes Science and Technology|April 30, 2011
Virtual reality and interactive digital game technology: new tools to address obesity and diabetesAlbert Skip Rizzo, Belinda Lange, Evan A Suma, et al.
IEEE Transactions on Visualization and Computer Graphics|March 10, 2012
Impossible spaces: maximizing natural walking in virtual environments with self-overlapping architectureEvan A Suma, Zachary Lipps, Samantha Finkelstein, et al.
Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE Engineering in Medicine and Biology Society. Annual International Conference|January 19, 2012
Development and evaluation of low cost game-based balance rehabilitation tool using the Microsoft Kinect sensorBelinda Lange, Chien-Yen Chang, Evan Suma, et al.
Disability and Rehabilitation|April 13, 2012
Designing informed game-based rehabilitation tasks leveraging advances in virtual realityBelinda Lange, Sebastian Koenig, Chien-Yen Chang, et al.
Pageof 1

Showing results (1-10 of 6) with videos related to

Sort By:
Pageof 1
IEEE Computer Graphics and Applications|September 24, 2004
New research and explorations into multiuser immersive display systemsMark Bolas, Ian McDowall, Dan Corr
IEEE Transactions on Visualization and Computer Graphics|February 23, 2013
Peripheral stimulation and its effect on perceived spatial scale in virtual environmentsJ Adam Jones, J Edward Swan, Mark Bolas
Journal of Diabetes Science and Technology|April 30, 2011
Virtual reality and interactive digital game technology: new tools to address obesity and diabetesAlbert Skip Rizzo, Belinda Lange, Evan A Suma, et al.
IEEE Transactions on Visualization and Computer Graphics|March 10, 2012
Impossible spaces: maximizing natural walking in virtual environments with self-overlapping architectureEvan A Suma, Zachary Lipps, Samantha Finkelstein, et al.
Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE Engineering in Medicine and Biology Society. Annual International Conference|January 19, 2012
Development and evaluation of low cost game-based balance rehabilitation tool using the Microsoft Kinect sensorBelinda Lange, Chien-Yen Chang, Evan Suma, et al.
Disability and Rehabilitation|April 13, 2012
Designing informed game-based rehabilitation tasks leveraging advances in virtual realityBelinda Lange, Sebastian Koenig, Chien-Yen Chang, et al.
Pageof 1