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Frontiers in Aging Neuroscience
|
November 23, 2016
Test-Retest Reliability of a Serious Game for Delirium Screening in the Emergency Department
Tiffany Tong, Mark Chignell, Mary C Tierney, et al.
IEEE Journal of Biomedical and Health Informatics
|
August 15, 2018
Monitoring Health Status in Long Term Care Through the Use of Ambient Technologies and Serious Games
Andrea Wilkinson, Tiffany Tong, Atefeh Zare, et al.
Healthcare Quarterly (Toronto, Ont.)
|
September 27, 2019
Overall Quality Performance of Long-Term Care Homes in Ontario
Andrea Wilkinson, Vinita Haroun, Tommy Wong, et al.
Informatics for Health & Social Care
|
July 8, 2008
Usability of a mobile electronic medical record prototype: a verbal protocol analysis
Robert C Wu, M Scott Orr, Mark Chignell, et al.
Frontiers in Psychology
|
February 7, 2022
Picture-Word Interference Effects Are Robust With Covert Retrieval, With and Without Gamification
Hsi T Wei, You Zhi Hu, Mark Chignell, et al.
Journal of the American Geriatrics Society
|
July 30, 2019
Predictive Ability of a Serious Game to Identify Emergency Patients With Unrecognized Delirium
Jacques S Lee, Tiffany Tong, Mary C Tierney, et al.
Applied Ergonomics
|
July 2, 2023
In what ways does user experience design improve printed educational materials?
M Ryan Kealey, Jacqueline Urakami, Kailyn Henderson, et al.
Applied Ergonomics
|
September 22, 2020
Comparing immersiveness and perceptibility of spherical and curved displays
Jacqueline Urakami, Henrique Matulis, Shio Miyafuji, et al.
Applied Neuropsychology. Adult
|
February 23, 2022
Longitudinal analysis of sustained performance on gamified cognitive assessment tasks
You Zhi Hu, Jacqueline Urakami, Hsi Tiana Wei, et al.
Applied Neuropsychology. Adult
|
March 7, 2023
TAG-ME again: A serious game for measuring working memory
You Zhi Hu, Shireen Parimoo, Mark Chignell, et al.
Page
of 3
Search research articles
Search
Showing results (11-20 of 30) with videos related to
Sort By:
Page
of 3
Frontiers in Aging Neuroscience
|
November 23, 2016
Test-Retest Reliability of a Serious Game for Delirium Screening in the Emergency Department
Tiffany Tong, Mark Chignell, Mary C Tierney, et al.
IEEE Journal of Biomedical and Health Informatics
|
August 15, 2018
Monitoring Health Status in Long Term Care Through the Use of Ambient Technologies and Serious Games
Andrea Wilkinson, Tiffany Tong, Atefeh Zare, et al.
Healthcare Quarterly (Toronto, Ont.)
|
September 27, 2019
Overall Quality Performance of Long-Term Care Homes in Ontario
Andrea Wilkinson, Vinita Haroun, Tommy Wong, et al.
Informatics for Health & Social Care
|
July 8, 2008
Usability of a mobile electronic medical record prototype: a verbal protocol analysis
Robert C Wu, M Scott Orr, Mark Chignell, et al.
Frontiers in Psychology
|
February 7, 2022
Picture-Word Interference Effects Are Robust With Covert Retrieval, With and Without Gamification
Hsi T Wei, You Zhi Hu, Mark Chignell, et al.
Journal of the American Geriatrics Society
|
July 30, 2019
Predictive Ability of a Serious Game to Identify Emergency Patients With Unrecognized Delirium
Jacques S Lee, Tiffany Tong, Mary C Tierney, et al.
Applied Ergonomics
|
July 2, 2023
In what ways does user experience design improve printed educational materials?
M Ryan Kealey, Jacqueline Urakami, Kailyn Henderson, et al.
Applied Ergonomics
|
September 22, 2020
Comparing immersiveness and perceptibility of spherical and curved displays
Jacqueline Urakami, Henrique Matulis, Shio Miyafuji, et al.
Applied Neuropsychology. Adult
|
February 23, 2022
Longitudinal analysis of sustained performance on gamified cognitive assessment tasks
You Zhi Hu, Jacqueline Urakami, Hsi Tiana Wei, et al.
Applied Neuropsychology. Adult
|
March 7, 2023
TAG-ME again: A serious game for measuring working memory
You Zhi Hu, Shireen Parimoo, Mark Chignell, et al.
Page
of 3