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Mark Chignell

Showing results (11-20 of 30) with videos related to

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Frontiers in Aging Neuroscience|November 23, 2016
Test-Retest Reliability of a Serious Game for Delirium Screening in the Emergency DepartmentTiffany Tong, Mark Chignell, Mary C Tierney, et al.
IEEE Journal of Biomedical and Health Informatics|August 15, 2018
Monitoring Health Status in Long Term Care Through the Use of Ambient Technologies and Serious GamesAndrea Wilkinson, Tiffany Tong, Atefeh Zare, et al.
Healthcare Quarterly (Toronto, Ont.)|September 27, 2019
Overall Quality Performance of Long-Term Care Homes in OntarioAndrea Wilkinson, Vinita Haroun, Tommy Wong, et al.
Informatics for Health & Social Care|July 8, 2008
Usability of a mobile electronic medical record prototype: a verbal protocol analysisRobert C Wu, M Scott Orr, Mark Chignell, et al.
Frontiers in Psychology|February 7, 2022
Picture-Word Interference Effects Are Robust With Covert Retrieval, With and Without GamificationHsi T Wei, You Zhi Hu, Mark Chignell, et al.
Journal of the American Geriatrics Society|July 30, 2019
Predictive Ability of a Serious Game to Identify Emergency Patients With Unrecognized DeliriumJacques S Lee, Tiffany Tong, Mary C Tierney, et al.
Applied Ergonomics|July 2, 2023
In what ways does user experience design improve printed educational materials?M Ryan Kealey, Jacqueline Urakami, Kailyn Henderson, et al.
Applied Ergonomics|September 22, 2020
Comparing immersiveness and perceptibility of spherical and curved displaysJacqueline Urakami, Henrique Matulis, Shio Miyafuji, et al.
Applied Neuropsychology. Adult|February 23, 2022
Longitudinal analysis of sustained performance on gamified cognitive assessment tasksYou Zhi Hu, Jacqueline Urakami, Hsi Tiana Wei, et al.
Applied Neuropsychology. Adult|March 7, 2023
TAG-ME again: A serious game for measuring working memoryYou Zhi Hu, Shireen Parimoo, Mark Chignell, et al.
Pageof 3

Showing results (11-20 of 30) with videos related to

Sort By:
Pageof 3
Frontiers in Aging Neuroscience|November 23, 2016
Test-Retest Reliability of a Serious Game for Delirium Screening in the Emergency DepartmentTiffany Tong, Mark Chignell, Mary C Tierney, et al.
IEEE Journal of Biomedical and Health Informatics|August 15, 2018
Monitoring Health Status in Long Term Care Through the Use of Ambient Technologies and Serious GamesAndrea Wilkinson, Tiffany Tong, Atefeh Zare, et al.
Healthcare Quarterly (Toronto, Ont.)|September 27, 2019
Overall Quality Performance of Long-Term Care Homes in OntarioAndrea Wilkinson, Vinita Haroun, Tommy Wong, et al.
Informatics for Health & Social Care|July 8, 2008
Usability of a mobile electronic medical record prototype: a verbal protocol analysisRobert C Wu, M Scott Orr, Mark Chignell, et al.
Frontiers in Psychology|February 7, 2022
Picture-Word Interference Effects Are Robust With Covert Retrieval, With and Without GamificationHsi T Wei, You Zhi Hu, Mark Chignell, et al.
Journal of the American Geriatrics Society|July 30, 2019
Predictive Ability of a Serious Game to Identify Emergency Patients With Unrecognized DeliriumJacques S Lee, Tiffany Tong, Mary C Tierney, et al.
Applied Ergonomics|July 2, 2023
In what ways does user experience design improve printed educational materials?M Ryan Kealey, Jacqueline Urakami, Kailyn Henderson, et al.
Applied Ergonomics|September 22, 2020
Comparing immersiveness and perceptibility of spherical and curved displaysJacqueline Urakami, Henrique Matulis, Shio Miyafuji, et al.
Applied Neuropsychology. Adult|February 23, 2022
Longitudinal analysis of sustained performance on gamified cognitive assessment tasksYou Zhi Hu, Jacqueline Urakami, Hsi Tiana Wei, et al.
Applied Neuropsychology. Adult|March 7, 2023
TAG-ME again: A serious game for measuring working memoryYou Zhi Hu, Shireen Parimoo, Mark Chignell, et al.
Pageof 3