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JMIR Serious Games|March 17, 2023
Children and Young People's Involvement in Designing Applied Games: Scoping ReviewMichael John Saiger, Sebastian Deterding, Lina GegaThe British Journal of Psychiatry : the Journal of Mental Science|April 5, 2017
The virtues of virtual reality in exposure therapyLina GegaChild and Adolescent Mental Health|September 22, 2024
Debate: How much should nonspecialists be involved in mental health care for children and young people when resources are limited?Lina GegaChild and Adolescent Mental Health|January 15, 2023
Editorial: Control alt delete - technology and children's mental healthHiran Thabrew, Lina GegaGames and Culture|May 1, 2018
Alibis for Adult Play: A Goffmanian Account of Escaping Embarrassment in Adult PlaySebastian DeterdingFrontiers in Psychiatry|February 11, 2020
From Digital Mental Health Interventions to Digital "Addiction": Where the Two Fields ConvergeElias Aboujaoude, Lina GegaChild and Adolescent Mental Health|August 27, 2021
Editorial Perspective: Missing the forest for the trees - how the focus on digital addiction and gaming diverted attention away from wider online risksElias Aboujaoude, Lina GegaInternational Psychogeriatrics|March 30, 2017
Suicide attempts among the elderly in East AsiaGuk-Hee Suh, Lina GegaInternational Psychogeriatrics|December 22, 2016
Understanding delirium trajectory and its importance in care provision for older peopleGuk-Hee Suh, Lina GegaChild and Adolescent Mental Health|March 16, 2026
Editorial: Child and adolescent mental health research in a digital age: missed opportunities and overlooked threatsLina Gega, Tycho J DekkersPageof 7