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IEEE Computer Graphics and Applications|April 8, 2023
Development of a Virtual Reality Tool for the Treatment of Pediatric Patients in the ICULaura Raya, Juan Jesus Ruiz, Marc Fabian, et al.
IEEE Computer Graphics and Applications|November 13, 2019
Understanding Failure Mode Effect Analysis Data Using Interactive Visual AnalyticsRahul C Basole, Ahsan Qamar, Biswajyoti Pal, et al.
IEEE Computer Graphics and Applications|December 10, 2021
Measurement and Inspection of Photo-Realistic 3-D VR ModelsSlawomir Konrad Tadeja, Wojciech Rydlewicz, Yupu Lu, et al.
IEEE Computer Graphics and Applications|July 21, 2025
Meta-Objects: Interactive and Multisensory Virtual Objects Learned From the Real World for Use in Augmented RealityDooyoung Kim, Taewook Ha, Jinseok Hong, et al.
IEEE Computer Graphics and Applications|August 25, 2020
Cantonese Porcelain Image Generation Using User-Guided Generative Adversarial NetworksSteven Szu-Chi Chen, Hui Cui, Peng Tan, et al.
IEEE Computer Graphics and Applications|September 24, 2020
Cartographic Design of Cultural MapsEdyta Paulina Bogucka, Marios Constantinides, Luca Maria Aiello, et al.
IEEE Computer Graphics and Applications|January 14, 2021
Antarctic Water Masses and Ice Shelves: Visualizing the PhysicsGreg Abram, Francesca Samsel, Mark R Petersen, et al.
IEEE Computer Graphics and Applications|January 26, 2026
An Immersive Virtual Reality Platform for First Aid and Emergency TrainingMarcello A Carrozzino, Matteo Caponi, Simone Pisani, et al.
IEEE Computer Graphics and Applications|June 12, 2025
Mixed Reality Collaboration: How Expert Representations Shape User ExperiencesBernardo Marques, Samuel Silva, Carlos Ferreira, et al.
IEEE Computer Graphics and Applications|December 13, 2021
Scaling the Virtual Fitness Buddy Ecosystem as a School-Based Physical Activity Intervention for ChildrenCatherine Ball, Eric Novotny, Sun Joo Ahn, et al.
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